Crusader Kings III

Crusader Kings III

AGOT : Seasons of Ice and Fire
Se afișează 31-40 din 66 intrări
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Actualizare: 5 mai @ 20:49

Actualizare: 5 mai @ 20:09

Release Beta 0.2.0 :

Switched Mechanic to Situations from Struggle
Added Basis for Regional Variation (WIP)
Added Seasonal Variation
Simplified Seasonal Switching Mechanic
Fixed Minor errors & bugs
Added new Graphic for Seasons Situation
A lot of Localization
Game now reflects seasons visually :
Snow will fall in winter.-Does not currently show snow fallen on map, I will need to texture that manually I suspect.
Map will show drought.
Map will flourish in Summer.


TODO :
Fix Regional Variation
Clean up bugs and errors I missed
Adjust seasonal variation factors & effects
Weather
Flavor Events

Actualizare: 5 mai @ 19:58

Actualizare: 19 apr. @ 10:16

Beta 0.1.6.3
- Fixed All character season changes thing via scripted_effects add_doctrine

Actualizare: 13 apr. @ 13:19

- Fixed incorrect date differences for seasons
- Fixed seasons not progressing
- Fixed accidental season loop in which it gets stuck going back and forth

Actualizare: 13 apr. @ 12:25

- Fixed error in which all characters were interlopers, seasons would not progress.

Actualizare: 5 apr. @ 18:47

- Added support for 8170 Braavos & Baelor the Blessed Start Date

Actualizare: 2 apr. @ 8:17

Actualizare: 22 mart. @ 17:43

Actualizare: 15 mart. @ 12:59

Update Beta 0.1.6 - Minor Update

- Added event string for historical seasons from 0 A.C. onwards, so if there is another Aegon the Conqueror bookmark (Egg of the Week) it'll be much easier to fix.
- Added game rule for winter intensity, light winter will have only a 30% reduction or so for income, compared to the previous 70%, reduced normal winter to 60% income reduction for a slight bit of better balance, but increased supply consumption in winter.