Crusader Kings III

Crusader Kings III

AGOT : Seasons of Ice and Fire
Viser 31–40 av 66 bidrag
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Oppdatering: 5. mai @ 20.49

Oppdatering: 5. mai @ 20.09

Release Beta 0.2.0 :

Switched Mechanic to Situations from Struggle
Added Basis for Regional Variation (WIP)
Added Seasonal Variation
Simplified Seasonal Switching Mechanic
Fixed Minor errors & bugs
Added new Graphic for Seasons Situation
A lot of Localization
Game now reflects seasons visually :
Snow will fall in winter.-Does not currently show snow fallen on map, I will need to texture that manually I suspect.
Map will show drought.
Map will flourish in Summer.


TODO :
Fix Regional Variation
Clean up bugs and errors I missed
Adjust seasonal variation factors & effects
Weather
Flavor Events

Oppdatering: 5. mai @ 19.58

Oppdatering: 19. apr. @ 10.16

Beta 0.1.6.3
- Fixed All character season changes thing via scripted_effects add_doctrine

Oppdatering: 13. apr. @ 13.19

- Fixed incorrect date differences for seasons
- Fixed seasons not progressing
- Fixed accidental season loop in which it gets stuck going back and forth

Oppdatering: 13. apr. @ 12.25

- Fixed error in which all characters were interlopers, seasons would not progress.

Oppdatering: 5. apr. @ 18.47

- Added support for 8170 Braavos & Baelor the Blessed Start Date

Oppdatering: 2. apr. @ 8.17

Oppdatering: 22. mars @ 17.43

Oppdatering: 15. mars @ 12.59

Update Beta 0.1.6 - Minor Update

- Added event string for historical seasons from 0 A.C. onwards, so if there is another Aegon the Conqueror bookmark (Egg of the Week) it'll be much easier to fix.
- Added game rule for winter intensity, light winter will have only a 30% reduction or so for income, compared to the previous 70%, reduced normal winter to 60% income reduction for a slight bit of better balance, but increased supply consumption in winter.