Crusader Kings III

Crusader Kings III

AGOT : Seasons of Ice and Fire
Hiển thị 31-40 trong 66 mục
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Cập nhật: 5 Thg05 @ 8:49pm

Cập nhật: 5 Thg05 @ 8:09pm

Release Beta 0.2.0 :

Switched Mechanic to Situations from Struggle
Added Basis for Regional Variation (WIP)
Added Seasonal Variation
Simplified Seasonal Switching Mechanic
Fixed Minor errors & bugs
Added new Graphic for Seasons Situation
A lot of Localization
Game now reflects seasons visually :
Snow will fall in winter.-Does not currently show snow fallen on map, I will need to texture that manually I suspect.
Map will show drought.
Map will flourish in Summer.


TODO :
Fix Regional Variation
Clean up bugs and errors I missed
Adjust seasonal variation factors & effects
Weather
Flavor Events

Cập nhật: 5 Thg05 @ 7:58pm

Cập nhật: 19 Thg04 @ 10:16am

Beta 0.1.6.3
- Fixed All character season changes thing via scripted_effects add_doctrine

Cập nhật: 13 Thg04 @ 1:19pm

- Fixed incorrect date differences for seasons
- Fixed seasons not progressing
- Fixed accidental season loop in which it gets stuck going back and forth

Cập nhật: 13 Thg04 @ 12:25pm

- Fixed error in which all characters were interlopers, seasons would not progress.

Cập nhật: 5 Thg04 @ 6:47pm

- Added support for 8170 Braavos & Baelor the Blessed Start Date

Cập nhật: 2 Thg04 @ 8:17am

Cập nhật: 22 Thg03 @ 5:43pm

Cập nhật: 15 Thg03 @ 12:59pm

Update Beta 0.1.6 - Minor Update

- Added event string for historical seasons from 0 A.C. onwards, so if there is another Aegon the Conqueror bookmark (Egg of the Week) it'll be much easier to fix.
- Added game rule for winter intensity, light winter will have only a 30% reduction or so for income, compared to the previous 70%, reduced normal winter to 60% income reduction for a slight bit of better balance, but increased supply consumption in winter.