Operation: Harsh Doorstop - Development Build

Operation: Harsh Doorstop - Development Build

OmahaOverlord
目前顯示第 1-9 項,共 9 項
更新:2024 年 8 月 23 日 @ 下午 8:14
PookyThePolak 發表

- Set all foliage except for short grass, meadow flowers, and pebbles to not be included in Foliage Density for Quality Settings
- Will solve players able to see other players when on low setting because the foliage is not rendered
- Set barbed wire fences to not block vehicles

更新:2024 年 8 月 23 日 @ 下午 6:10
PookyThePolak 發表

- German front line flags set to not provide spawns while under attack

更新:2024 年 8 月 23 日 @ 下午 5:13
PookyThePolak 發表

- Fixed Trench Material Issue
- Adjusted Landscape material
- Rebuilt Navmesh
- Adjusted Bush color

更新:2024 年 8 月 23 日 @ 下午 1:19
PookyThePolak 發表

- Reworked all trenches in play area
- Adjusted Foliage, close and far brightness
- Moved Transport vehicle spawns to the beach

更新:2024 年 8 月 9 日 @ 下午 4:36
PookyThePolak 發表

- Brightened the German Truck

更新:2024 年 8 月 9 日 @ 上午 11:53
PookyThePolak 發表

- Reworked Overcast Lighting
- Rebaked Reflection Captures
- Added Transport Trucks and Vehicle Spawn Points
- Created larger grass clusters and reduced overal gass amount
- Replaced Buildings with newly optimized versions, with proxy meshes
- Set new cull distances for all props, buildings, and foliage
- Replaced tank traps, logs, and teller mines
- Replaced sandbags with new sandbag versions
- Replaced old barrels with new barrel versions
- Set Axis flags only spawnable at frontline and main base
- Added more boats in the background
- Adjusted color of all foliage to better blend
- Added more gaps in barbed wire, and vehicles do not collide with barbed wire
- Adjusted several material specular and roughness values

更新:2024 年 8 月 3 日 @ 上午 11:16
PookyThePolak 發表

Added Vehicle Spawn Points

更新:2024 年 8 月 2 日 @ 下午 10:53
PookyThePolak 發表

Updated Nav Mesh

更新:2024 年 8 月 2 日 @ 下午 8:52
PookyThePolak 發表

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