Operation: Harsh Doorstop - Development Build

Operation: Harsh Doorstop - Development Build

OmahaOverlord
Näytetään 1–9 / 9
Päivitys: 23.8.2024 klo 20.14
tekijältä PookyThePolak

- Set all foliage except for short grass, meadow flowers, and pebbles to not be included in Foliage Density for Quality Settings
- Will solve players able to see other players when on low setting because the foliage is not rendered
- Set barbed wire fences to not block vehicles

Päivitys: 23.8.2024 klo 18.10
tekijältä PookyThePolak

- German front line flags set to not provide spawns while under attack

Päivitys: 23.8.2024 klo 17.13
tekijältä PookyThePolak

- Fixed Trench Material Issue
- Adjusted Landscape material
- Rebuilt Navmesh
- Adjusted Bush color

Päivitys: 23.8.2024 klo 13.19
tekijältä PookyThePolak

- Reworked all trenches in play area
- Adjusted Foliage, close and far brightness
- Moved Transport vehicle spawns to the beach

Päivitys: 9.8.2024 klo 16.36
tekijältä PookyThePolak

- Brightened the German Truck

Päivitys: 9.8.2024 klo 11.53
tekijältä PookyThePolak

- Reworked Overcast Lighting
- Rebaked Reflection Captures
- Added Transport Trucks and Vehicle Spawn Points
- Created larger grass clusters and reduced overal gass amount
- Replaced Buildings with newly optimized versions, with proxy meshes
- Set new cull distances for all props, buildings, and foliage
- Replaced tank traps, logs, and teller mines
- Replaced sandbags with new sandbag versions
- Replaced old barrels with new barrel versions
- Set Axis flags only spawnable at frontline and main base
- Added more boats in the background
- Adjusted color of all foliage to better blend
- Added more gaps in barbed wire, and vehicles do not collide with barbed wire
- Adjusted several material specular and roughness values

Päivitys: 3.8.2024 klo 11.16
tekijältä PookyThePolak

Added Vehicle Spawn Points

Päivitys: 2.8.2024 klo 22.53
tekijältä PookyThePolak

Updated Nav Mesh

Päivitys: 2.8.2024 klo 20.52
tekijältä PookyThePolak

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