Operation: Harsh Doorstop - Development Build

Operation: Harsh Doorstop - Development Build

OmahaOverlord
Showing 1-9 of 9 entries
Update: 23 Aug, 2024 @ 8:14pm

- Set all foliage except for short grass, meadow flowers, and pebbles to not be included in Foliage Density for Quality Settings
- Will solve players able to see other players when on low setting because the foliage is not rendered
- Set barbed wire fences to not block vehicles

Update: 23 Aug, 2024 @ 6:10pm

- German front line flags set to not provide spawns while under attack

Update: 23 Aug, 2024 @ 5:13pm

- Fixed Trench Material Issue
- Adjusted Landscape material
- Rebuilt Navmesh
- Adjusted Bush color

Update: 23 Aug, 2024 @ 1:19pm

- Reworked all trenches in play area
- Adjusted Foliage, close and far brightness
- Moved Transport vehicle spawns to the beach

Update: 9 Aug, 2024 @ 4:36pm

- Brightened the German Truck

Update: 9 Aug, 2024 @ 11:53am

- Reworked Overcast Lighting
- Rebaked Reflection Captures
- Added Transport Trucks and Vehicle Spawn Points
- Created larger grass clusters and reduced overal gass amount
- Replaced Buildings with newly optimized versions, with proxy meshes
- Set new cull distances for all props, buildings, and foliage
- Replaced tank traps, logs, and teller mines
- Replaced sandbags with new sandbag versions
- Replaced old barrels with new barrel versions
- Set Axis flags only spawnable at frontline and main base
- Added more boats in the background
- Adjusted color of all foliage to better blend
- Added more gaps in barbed wire, and vehicles do not collide with barbed wire
- Adjusted several material specular and roughness values

Update: 3 Aug, 2024 @ 11:16am

Added Vehicle Spawn Points

Update: 2 Aug, 2024 @ 10:53pm

Updated Nav Mesh

Update: 2 Aug, 2024 @ 8:52pm

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