Operation: Harsh Doorstop - Development Build

Operation: Harsh Doorstop - Development Build

OmahaOverlord
1–9 из 9
Обновление: 23 авг. 2024 г. в 20:14
автор: PookyThePolak

- Set all foliage except for short grass, meadow flowers, and pebbles to not be included in Foliage Density for Quality Settings
- Will solve players able to see other players when on low setting because the foliage is not rendered
- Set barbed wire fences to not block vehicles

Обновление: 23 авг. 2024 г. в 18:10
автор: PookyThePolak

- German front line flags set to not provide spawns while under attack

Обновление: 23 авг. 2024 г. в 17:13
автор: PookyThePolak

- Fixed Trench Material Issue
- Adjusted Landscape material
- Rebuilt Navmesh
- Adjusted Bush color

Обновление: 23 авг. 2024 г. в 13:19
автор: PookyThePolak

- Reworked all trenches in play area
- Adjusted Foliage, close and far brightness
- Moved Transport vehicle spawns to the beach

Обновление: 9 авг. 2024 г. в 16:36
автор: PookyThePolak

- Brightened the German Truck

Обновление: 9 авг. 2024 г. в 11:53
автор: PookyThePolak

- Reworked Overcast Lighting
- Rebaked Reflection Captures
- Added Transport Trucks and Vehicle Spawn Points
- Created larger grass clusters and reduced overal gass amount
- Replaced Buildings with newly optimized versions, with proxy meshes
- Set new cull distances for all props, buildings, and foliage
- Replaced tank traps, logs, and teller mines
- Replaced sandbags with new sandbag versions
- Replaced old barrels with new barrel versions
- Set Axis flags only spawnable at frontline and main base
- Added more boats in the background
- Adjusted color of all foliage to better blend
- Added more gaps in barbed wire, and vehicles do not collide with barbed wire
- Adjusted several material specular and roughness values

Обновление: 3 авг. 2024 г. в 11:16
автор: PookyThePolak

Added Vehicle Spawn Points

Обновление: 2 авг. 2024 г. в 22:53
автор: PookyThePolak

Updated Nav Mesh

Обновление: 2 авг. 2024 г. в 20:52
автор: PookyThePolak

Dev Build Upload