Operation: Harsh Doorstop - Development Build

Operation: Harsh Doorstop - Development Build

OmahaOverlord
Visar 1–9 av 9 poster
Uppdatering: 23 aug, 2024 @ 20:14

- Set all foliage except for short grass, meadow flowers, and pebbles to not be included in Foliage Density for Quality Settings
- Will solve players able to see other players when on low setting because the foliage is not rendered
- Set barbed wire fences to not block vehicles

Uppdatering: 23 aug, 2024 @ 18:10

- German front line flags set to not provide spawns while under attack

Uppdatering: 23 aug, 2024 @ 17:13

- Fixed Trench Material Issue
- Adjusted Landscape material
- Rebuilt Navmesh
- Adjusted Bush color

Uppdatering: 23 aug, 2024 @ 13:19

- Reworked all trenches in play area
- Adjusted Foliage, close and far brightness
- Moved Transport vehicle spawns to the beach

Uppdatering: 9 aug, 2024 @ 16:36

- Brightened the German Truck

Uppdatering: 9 aug, 2024 @ 11:53

- Reworked Overcast Lighting
- Rebaked Reflection Captures
- Added Transport Trucks and Vehicle Spawn Points
- Created larger grass clusters and reduced overal gass amount
- Replaced Buildings with newly optimized versions, with proxy meshes
- Set new cull distances for all props, buildings, and foliage
- Replaced tank traps, logs, and teller mines
- Replaced sandbags with new sandbag versions
- Replaced old barrels with new barrel versions
- Set Axis flags only spawnable at frontline and main base
- Added more boats in the background
- Adjusted color of all foliage to better blend
- Added more gaps in barbed wire, and vehicles do not collide with barbed wire
- Adjusted several material specular and roughness values

Uppdatering: 3 aug, 2024 @ 11:16

Added Vehicle Spawn Points

Uppdatering: 2 aug, 2024 @ 22:53

Updated Nav Mesh

Uppdatering: 2 aug, 2024 @ 20:52

Dev Build Upload