Operation: Harsh Doorstop - Development Build

Operation: Harsh Doorstop - Development Build

OmahaOverlord
9件中 1-9 を表示
更新:2024年8月23日 @ 20時14分
更新者:PookyThePolak

- Set all foliage except for short grass, meadow flowers, and pebbles to not be included in Foliage Density for Quality Settings
- Will solve players able to see other players when on low setting because the foliage is not rendered
- Set barbed wire fences to not block vehicles

更新:2024年8月23日 @ 18時10分
更新者:PookyThePolak

- German front line flags set to not provide spawns while under attack

更新:2024年8月23日 @ 17時13分
更新者:PookyThePolak

- Fixed Trench Material Issue
- Adjusted Landscape material
- Rebuilt Navmesh
- Adjusted Bush color

更新:2024年8月23日 @ 13時19分
更新者:PookyThePolak

- Reworked all trenches in play area
- Adjusted Foliage, close and far brightness
- Moved Transport vehicle spawns to the beach

更新:2024年8月9日 @ 16時36分
更新者:PookyThePolak

- Brightened the German Truck

更新:2024年8月9日 @ 11時53分
更新者:PookyThePolak

- Reworked Overcast Lighting
- Rebaked Reflection Captures
- Added Transport Trucks and Vehicle Spawn Points
- Created larger grass clusters and reduced overal gass amount
- Replaced Buildings with newly optimized versions, with proxy meshes
- Set new cull distances for all props, buildings, and foliage
- Replaced tank traps, logs, and teller mines
- Replaced sandbags with new sandbag versions
- Replaced old barrels with new barrel versions
- Set Axis flags only spawnable at frontline and main base
- Added more boats in the background
- Adjusted color of all foliage to better blend
- Added more gaps in barbed wire, and vehicles do not collide with barbed wire
- Adjusted several material specular and roughness values

更新:2024年8月3日 @ 11時16分
更新者:PookyThePolak

Added Vehicle Spawn Points

更新:2024年8月2日 @ 22時53分
更新者:PookyThePolak

Updated Nav Mesh

更新:2024年8月2日 @ 20時52分
更新者:PookyThePolak

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