Project Zomboid
[B42/B41] Bandits NPC (v2)
Показані результати 1–10 із 185
< 1  2  3 ... 19 >
Оновлено: 23 серп. о 9:07

bandits reanimate after death

Оновлено: 20 серп. о 2:11

various fixes and tunings

Оновлено: 16 серп. о 9:33

fix: npc wont attack enemies in ragdoll state (fixes the problem when ragdoll cant die and npcs gather around)

Оновлено: 6 лип. о 8:57

added something needed for W1 in the future

Оновлено: 4 лип. о 9:59

lodged bullet fix

Оновлено: 4 лип. о 8:08

added startup tests

Оновлено: 3 лип. о 13:53

bandit ragdol hit

Оновлено: 30 черв. о 4:57

bandit shooting player head will resulkt in 75% damage instead of instant kill.

Оновлено: 30 черв. о 0:30

- zombies eating bandit corpses
- zombies low bite attack animation for prone bandits

Оновлено: 30 черв. о 0:02

- zombies will now head to sounds emitted by bandit firearms
- player damage taken from bandit firearms is reworked completely. Chance to hit specific part is calculated realistically, favoring chest parts the most, feet, hands, neck and head the least. Bullet protective clothes such as bulletproff vest will work against bandit bullets. Shot in the head is least probable but result in instant death.