Project Zomboid

Project Zomboid

[B42/B41] Bandits NPC (v2)
正在显示第 1 - 10 项,共 185 项条目
< 1  2  3 ... 19 >
更新于:8 月 23 日 上午 9:07

bandits reanimate after death

更新于:8 月 20 日 上午 2:11

various fixes and tunings

更新于:8 月 16 日 上午 9:33

fix: npc wont attack enemies in ragdoll state (fixes the problem when ragdoll cant die and npcs gather around)

更新于:7 月 6 日 上午 8:57

added something needed for W1 in the future

更新于:7 月 4 日 上午 9:59

lodged bullet fix

更新于:7 月 4 日 上午 8:08

added startup tests

更新于:7 月 3 日 下午 1:53

bandit ragdol hit

更新于:6 月 30 日 上午 4:57

bandit shooting player head will resulkt in 75% damage instead of instant kill.

更新于:6 月 30 日 上午 12:30

- zombies eating bandit corpses
- zombies low bite attack animation for prone bandits

更新于:6 月 30 日 上午 12:02

- zombies will now head to sounds emitted by bandit firearms
- player damage taken from bandit firearms is reworked completely. Chance to hit specific part is calculated realistically, favoring chest parts the most, feet, hands, neck and head the least. Bullet protective clothes such as bulletproff vest will work against bandit bullets. Shot in the head is least probable but result in instant death.