Project Zomboid

Project Zomboid

[B42/B41] Bandits NPC (v2)
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Update: 23 aug om 9:07

bandits reanimate after death

Update: 20 aug om 2:11

various fixes and tunings

Update: 16 aug om 9:33

fix: npc wont attack enemies in ragdoll state (fixes the problem when ragdoll cant die and npcs gather around)

Update: 6 jul om 8:57

added something needed for W1 in the future

Update: 4 jul om 9:59

lodged bullet fix

Update: 4 jul om 8:08

added startup tests

Update: 3 jul om 13:53

bandit ragdol hit

Update: 30 jun om 4:57

bandit shooting player head will resulkt in 75% damage instead of instant kill.

Update: 30 jun om 0:30

- zombies eating bandit corpses
- zombies low bite attack animation for prone bandits

Update: 30 jun om 0:02

- zombies will now head to sounds emitted by bandit firearms
- player damage taken from bandit firearms is reworked completely. Chance to hit specific part is calculated realistically, favoring chest parts the most, feet, hands, neck and head the least. Bullet protective clothes such as bulletproff vest will work against bandit bullets. Shot in the head is least probable but result in instant death.