RimWorld
Clean Pathfinding 2 Continued
Mostrando 1-10 de 10 aportaciones
Actualización: 31 JUL 2024 a las 11:53 a. m.

[Auto-generated text]: Update on 7/31/2024 11:52:19 AM.
- Fixed an issue causing pawn.map to be null mid pathing
- Fixed an issue causing pawns to walk back and fourth as repathing happens
- Improved some edge case pathing loops speed
- Removed some useless logging

Actualización: 4 JUL 2024 a las 5:28 p. m.

[Auto-generated text]: Update on 7/4/2024 5:27:42 PM.
- Fixed a patch being offset by 1 incorrectly (fixes startup)

Actualización: 4 JUL 2024 a las 12:59 p. m.

[Auto-generated text]: Update on 7/4/2024 12:58:37 PM.
- Added 2 more region pathing fixes

Actualización: 4 JUL 2024 a las 10:06 a. m.

[Auto-generated text]: Update on 7/4/2024 10:05:38 AM.
- Added second patch to handle GetBestDistanceForRegion having a potential NPE related to RegionLink

Actualización: 4 JUL 2024 a las 9:18 a. m.

[Auto-generated text]: Update on 7/4/2024 9:17:33 AM.
- Added potential fix for CalculateRegionDistance being null due to random mods attempting pathfinding during odd points of tick

Actualización: 8 JUN 2024 a las 8:24 a. m.

[Auto-generated text]: Update on 6/8/2024 8:24:26 AM.
- fixed a collision bug

Actualización: 4 JUN 2024 a las 2:29 p. m.

[Auto-generated text]: Update on 6/4/2024 2:29:50 PM.
Updated Compat and fixed a nullpointer

Actualización: 3 JUN 2024 a las 10:22 a. m.

[Auto-generated text]: Update on 6/3/2024 10:22:12 AM.
Cleaned up leftover debug files

Actualización: 3 JUN 2024 a las 7:38 a. m.

[Auto-generated text]: Update on 6/3/2024 7:38:54 AM.
Fixed incorrect image

Actualización: 3 JUN 2024 a las 7:33 a. m.

[Auto-generated text]: Initial upload.