RimWorld

RimWorld

Clean Pathfinding 2 Continued
Ergebnisse 1–10 von 10
Update: 31. Jul. 2024 um 11:53

[Auto-generated text]: Update on 7/31/2024 11:52:19 AM.
- Fixed an issue causing pawn.map to be null mid pathing
- Fixed an issue causing pawns to walk back and fourth as repathing happens
- Improved some edge case pathing loops speed
- Removed some useless logging

Update: 4. Jul. 2024 um 17:28

[Auto-generated text]: Update on 7/4/2024 5:27:42 PM.
- Fixed a patch being offset by 1 incorrectly (fixes startup)

Update: 4. Jul. 2024 um 12:59

[Auto-generated text]: Update on 7/4/2024 12:58:37 PM.
- Added 2 more region pathing fixes

Update: 4. Jul. 2024 um 10:06

[Auto-generated text]: Update on 7/4/2024 10:05:38 AM.
- Added second patch to handle GetBestDistanceForRegion having a potential NPE related to RegionLink

Update: 4. Jul. 2024 um 9:18

[Auto-generated text]: Update on 7/4/2024 9:17:33 AM.
- Added potential fix for CalculateRegionDistance being null due to random mods attempting pathfinding during odd points of tick

Update: 8. Jun. 2024 um 8:24

[Auto-generated text]: Update on 6/8/2024 8:24:26 AM.
- fixed a collision bug

Update: 4. Jun. 2024 um 14:29

[Auto-generated text]: Update on 6/4/2024 2:29:50 PM.
Updated Compat and fixed a nullpointer

Update: 3. Jun. 2024 um 10:22

[Auto-generated text]: Update on 6/3/2024 10:22:12 AM.
Cleaned up leftover debug files

Update: 3. Jun. 2024 um 7:38

[Auto-generated text]: Update on 6/3/2024 7:38:54 AM.
Fixed incorrect image

Update: 3. Jun. 2024 um 7:33

[Auto-generated text]: Initial upload.