RimWorld
Clean Pathfinding 2 Continued
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Aggiornamento: 31 lug 2024, 11:53

[Auto-generated text]: Update on 7/31/2024 11:52:19 AM.
- Fixed an issue causing pawn.map to be null mid pathing
- Fixed an issue causing pawns to walk back and fourth as repathing happens
- Improved some edge case pathing loops speed
- Removed some useless logging

Aggiornamento: 4 lug 2024, 17:28

[Auto-generated text]: Update on 7/4/2024 5:27:42 PM.
- Fixed a patch being offset by 1 incorrectly (fixes startup)

Aggiornamento: 4 lug 2024, 12:59

[Auto-generated text]: Update on 7/4/2024 12:58:37 PM.
- Added 2 more region pathing fixes

Aggiornamento: 4 lug 2024, 10:06

[Auto-generated text]: Update on 7/4/2024 10:05:38 AM.
- Added second patch to handle GetBestDistanceForRegion having a potential NPE related to RegionLink

Aggiornamento: 4 lug 2024, 9:18

[Auto-generated text]: Update on 7/4/2024 9:17:33 AM.
- Added potential fix for CalculateRegionDistance being null due to random mods attempting pathfinding during odd points of tick

Aggiornamento: 8 giu 2024, 8:24

[Auto-generated text]: Update on 6/8/2024 8:24:26 AM.
- fixed a collision bug

Aggiornamento: 4 giu 2024, 14:29

[Auto-generated text]: Update on 6/4/2024 2:29:50 PM.
Updated Compat and fixed a nullpointer

Aggiornamento: 3 giu 2024, 10:22

[Auto-generated text]: Update on 6/3/2024 10:22:12 AM.
Cleaned up leftover debug files

Aggiornamento: 3 giu 2024, 7:38

[Auto-generated text]: Update on 6/3/2024 7:38:54 AM.
Fixed incorrect image

Aggiornamento: 3 giu 2024, 7:33

[Auto-generated text]: Initial upload.