Arma 3
Tales of Heresy [Official]
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Update: 15 Sep @ 10:09am

- Fix for dm balance patches;
- Fixing zombie spawner;
- Added IK list for spawner;
- Updated spawn module text;
- Fixed duplicated classes;
- Added wbk fix for zeus end key;

Update: 9 Sep @ 9:56pm

- fixied tiow buildings not being zeus spawn
- addedstructural reinforcment module + added toh buildings to it
- vision mode fix for several vehicles

Update: 7 Sep @ 1:39pm

- fixed missing turret's muzzleflash;
- fixed TFAR additional scripting;
- fixed black carapace missing variable;

Update: 6 Sep @ 6:38pm

- updated missing dependencies;
- added more custom spawners;
- fixed inquisitor armor;
- removed unused animations for turrets;
- patched imperial knights to be lockable by AT weapons;

Update: 3 Sep @ 9:29pm

- added new grenades;
- buffed TIOW Thunderbolt weapon pylons and cam vision modes;

Update: 1 Sep @ 8:10am

- attempt to make skorpius glide over the water;
- tiow orks toughness patch;

Update: 30 Aug @ 3:32pm

- yet another towing fix;

Update: 30 Aug @ 2:22pm

- more fixes for towing scripts;
- minor fix for toh_tfar_additionals;

Update: 30 Aug @ 12:31am

- another turret radar fix;
- towing scripts cleanUp;
- fixed spawner issue with default color;

Update: 29 Aug @ 1:14pm

- fixes for SoB uniform nakedBody;
- ToH turrets radar animation fix