Arma 3
Tales of Heresy [Official]
Viser 11–20 av 164 bidrag
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Oppdatering: 15. sep. @ 10.09

- Fix for dm balance patches;
- Fixing zombie spawner;
- Added IK list for spawner;
- Updated spawn module text;
- Fixed duplicated classes;
- Added wbk fix for zeus end key;

Oppdatering: 9. sep. @ 21.56

- fixied tiow buildings not being zeus spawn
- addedstructural reinforcment module + added toh buildings to it
- vision mode fix for several vehicles

Oppdatering: 7. sep. @ 13.39

- fixed missing turret's muzzleflash;
- fixed TFAR additional scripting;
- fixed black carapace missing variable;

Oppdatering: 6. sep. @ 18.38

- updated missing dependencies;
- added more custom spawners;
- fixed inquisitor armor;
- removed unused animations for turrets;
- patched imperial knights to be lockable by AT weapons;

Oppdatering: 3. sep. @ 21.29

- added new grenades;
- buffed TIOW Thunderbolt weapon pylons and cam vision modes;

Oppdatering: 1. sep. @ 8.10

- attempt to make skorpius glide over the water;
- tiow orks toughness patch;

Oppdatering: 30. aug. @ 15.32

- yet another towing fix;

Oppdatering: 30. aug. @ 14.22

- more fixes for towing scripts;
- minor fix for toh_tfar_additionals;

Oppdatering: 30. aug. @ 0.31

- another turret radar fix;
- towing scripts cleanUp;
- fixed spawner issue with default color;

Oppdatering: 29. aug. @ 13.14

- fixes for SoB uniform nakedBody;
- ToH turrets radar animation fix