Arma 3
Tales of Heresy [Official]
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Update: 19 Oct @ 5:25am

- fixed BC ammo counter;
- removed GDA arquebus one-shot script;
- bffed arquebus damage for tiow, gda and treaty of olympus;
- added new ungiuded 1000lb bomb for tiow thunderbolt;
- added new krieg flag;

Update: 12 Oct @ 2:32am

- updated tarot script - fixed localization;

Update: 12 Oct @ 2:11am

- switched main screen;
- fixed BG hellgun anims;
- added internal vox and techno lingua switch to ace menu;
- reduced SM Ryza pattern lascannon ammo to 10 and increased it's mass;
- added tarot usage action to ace menu;

Update: 10 Oct @ 4:17pm

- fixed toh_xenos_workshop

Update: 9 Oct @ 12:39pm

- mod has been rebuilt using hemtt
- all archives renamed to toh_***
- updated toh_tfar scripts
- fixed bug with auspes controls being unavailable
- fixes for kastelan robot;
- toh hwt mortar damage increased
- toh sob rhino engine buffed

Update: 2 Oct @ 4:35am

- added nvg to FIG hellgun;

Update: 1 Oct @ 7:14am

- SM animation fix;
- Tauros crossroad performance upgrade;
- Viorla pathces removal;
- updated hospitaller helmet's mass;
- kroot's bots guns fix;
- better crew damage resistance for sister's rhino and mech's skorpius;
- nerfed tiow's tau armor;

Update: 27 Sep @ 5:49am

- xenos repaints fix;
- gothic house fix;
- scorpius tank surviveability fix;
- atreis pattern scope fix;

Update: 25 Sep @ 10:07am

- Changed mobile container behaviour
- Fixed animation error
- RL rebalance + Lascannon charge fix for venator

Update: 21 Sep @ 5:20am

- Added Skorpius variations for different forge worlds;
- Added new animations (aquilla, cog, hands behind back and injured states for humans, salute and kneel for astartes);
- Added new mobile turrets;