Arma 3
Tales of Heresy [Official]
11–20/164 bejegyzés mutatása
< 1  2  3  4 ... 17 >
Frissítés: szept. 15. @ 10:09

- Fix for dm balance patches;
- Fixing zombie spawner;
- Added IK list for spawner;
- Updated spawn module text;
- Fixed duplicated classes;
- Added wbk fix for zeus end key;

Frissítés: szept. 9. @ 21:56

- fixied tiow buildings not being zeus spawn
- addedstructural reinforcment module + added toh buildings to it
- vision mode fix for several vehicles

Frissítés: szept. 7. @ 13:39

- fixed missing turret's muzzleflash;
- fixed TFAR additional scripting;
- fixed black carapace missing variable;

Frissítés: szept. 6. @ 18:38

- updated missing dependencies;
- added more custom spawners;
- fixed inquisitor armor;
- removed unused animations for turrets;
- patched imperial knights to be lockable by AT weapons;

Frissítés: szept. 3. @ 21:29

- added new grenades;
- buffed TIOW Thunderbolt weapon pylons and cam vision modes;

Frissítés: szept. 1. @ 8:10

- attempt to make skorpius glide over the water;
- tiow orks toughness patch;

Frissítés: aug. 30. @ 15:32

- yet another towing fix;

Frissítés: aug. 30. @ 14:22

- more fixes for towing scripts;
- minor fix for toh_tfar_additionals;

Frissítés: aug. 30. @ 0:31

- another turret radar fix;
- towing scripts cleanUp;
- fixed spawner issue with default color;

Frissítés: aug. 29. @ 13:14

- fixes for SoB uniform nakedBody;
- ToH turrets radar animation fix