Wildfrost

Wildfrost

Battle Data Editor
Ergebnisse 1–10 von 14
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Update: 10. Mrz. um 16:50
von mhcdc9

1. Final boss node sprites and titles can be modified.
2. Editor now ensures that each card has a card type.
3. +100% Booshu.

Update: 16. Nov. 2024 um 10:29
von mhcdc9

Update: 16. Nov. 2024 um 9:48
von mhcdc9

Update: 10. Okt. 2024 um 15:18
von mhcdc9

SetSprite(string sprite, int pixelDensity)
- Alternate SetSprite method that takes in a file name.
- Also allows you to change the pixel density of the picture, so you can fiddle with the scaling through code :)

Update: 5. Okt. 2024 um 12:59
von mhcdc9

Create<T>
- Added a Create<T> method to allow modders to instantiate their own derived classes of BattleData and still use the BattleDataEditor library.

Update: 23. Aug. 2024 um 15:11
von mhcdc9

AddGobblers
- Added a AddGobblers method that allows modders to add gobblers (or a different card) to their fight if the player has the gobbler bell active.

Update: 28. Jul. 2024 um 9:53
von mhcdc9

Update: 27. Jul. 2024 um 16:47
von mhcdc9

Update: 27. Jul. 2024 um 14:23
von mhcdc9

Update: 27. Jul. 2024 um 14:23
von mhcdc9