Space Engineers

Space Engineers

WeaponCore - 2.5
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Mis à jour le : 22 juin à 23h43

- Fixed a lack of LOS to valid nearby targets preventing weapons from firing in direct Control or Test Mode

Mis à jour le : 22 juin à 13h44

- Updated hit particle options:`DisableCameraCulling` now correctly lets you start draws for offscreen particles, best used for large special effects
- Updated hit particle options: You can add the `MaxDistance` field to the `Options` of your particle to set a further max draw distance. No need for a Structure or Coreparts update
- Existing hit particle behaviors are preserved (draws within 600m and on screen will occur)
- Fixed "No LOS" appearing for weapons that ignore LOS

Mis à jour le : 13 juin à 10h31

- Fixed weapon list names sometimes being blank for AI Offensive Block
- Fixed CTC display of controlled weapons, including updates for loss of rotors/hinges or changing them

Mis à jour le : 11 juin à 19h27

- Improved UI to hide terminal controls/hotbar actions that may not apply to weapons (like point defense that can only ever target projectiles)

Mis à jour le : 11 juin à 16h12

- WaterMod support now includes tides

Mis à jour le : 8 juin à 19h11

- Weapons that target grid center respect objective mode options, at the level of the whole grid. In this context disabled means no power.

Mis à jour le : 8 juin à 18h36

Mis à jour le : 6 juin à 15h35

- Cleanup of unused vars
- Touchup of combat block focus logic to require both a flight and combat block to be on to update focus targets

Mis à jour le : 6 juin à 13h58

- Fixed Automaton Combat Block assignment of target to WC focus target, and firing of fixed smarts that use comms

Mis à jour le : 4 juin à 7h51

- Fixed bug with custom AOE sounds and hit sounds that were the same not producing an audible sound
- Added definition-level options to prohibit weapons from targeting LG or SG, with user feedback in terminal