Space Engineers

Space Engineers

WeaponCore - 2.5
Mostrando 31-40 de 184 aportaciones
< 1  2  3  4  5  6 ... 19 >
Actualización: 22 JUN a las 23:43

- Fixed a lack of LOS to valid nearby targets preventing weapons from firing in direct Control or Test Mode

Actualización: 22 JUN a las 13:44

- Updated hit particle options:`DisableCameraCulling` now correctly lets you start draws for offscreen particles, best used for large special effects
- Updated hit particle options: You can add the `MaxDistance` field to the `Options` of your particle to set a further max draw distance. No need for a Structure or Coreparts update
- Existing hit particle behaviors are preserved (draws within 600m and on screen will occur)
- Fixed "No LOS" appearing for weapons that ignore LOS

Actualización: 13 JUN a las 10:31

- Fixed weapon list names sometimes being blank for AI Offensive Block
- Fixed CTC display of controlled weapons, including updates for loss of rotors/hinges or changing them

Actualización: 11 JUN a las 19:27

- Improved UI to hide terminal controls/hotbar actions that may not apply to weapons (like point defense that can only ever target projectiles)

Actualización: 11 JUN a las 16:12

- WaterMod support now includes tides

Actualización: 8 JUN a las 19:11

- Weapons that target grid center respect objective mode options, at the level of the whole grid. In this context disabled means no power.

Actualización: 8 JUN a las 18:36

Actualización: 6 JUN a las 15:35

- Cleanup of unused vars
- Touchup of combat block focus logic to require both a flight and combat block to be on to update focus targets

Actualización: 6 JUN a las 13:58

- Fixed Automaton Combat Block assignment of target to WC focus target, and firing of fixed smarts that use comms

Actualización: 4 JUN a las 7:51

- Fixed bug with custom AOE sounds and hit sounds that were the same not producing an audible sound
- Added definition-level options to prohibit weapons from targeting LG or SG, with user feedback in terminal