RimWorld

RimWorld

The Dead Man's Switch
Showing 41-50 of 88 entries
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Update: 6 Dec, 2024 @ 3:44am
by AOBA

- fix out issue where support size in heavy weapon causes null reference exception.
- fix out issue where corpse of humanoid mech cause rendering fail.

Update: 4 Dec, 2024 @ 1:04am
by AOBA

- Fixed an error that occurred when a mech tried to equip a weapon without a weaponTag.
- Added the option to force-equip a mech that can wear clothing.
- Adjusted the order of some mech options to make them easier to use.

Update: 1 Dec, 2024 @ 4:02pm
by AOBA

[Auto-generated text]: Update on 12/2/2024 8:02:05 AM.

Update: 23 Nov, 2024 @ 9:48am
by AOBA

Update 1.7.19
Provided option to drop weapons when mod other override option to do it.
Fixed label errors
Adjusted the range of Riot LMG in vanilla 30 -> 19.9
Added gun support for Ancient Urban Ruin (All guns)
Fixed error when trying to command a mech out of range

Update: 15 Nov, 2024 @ 9:02pm
by AOBA

remove harmony.dll

blame baka aoba

Update: 14 Nov, 2024 @ 7:21am
by AOBA

Update 1.7.18
recipe fix.
fixed bug when mech not connected.
swap the holding point of heavy mechs.
adding some extra textures for later contents.
retextured some guns.

Update: 15 Oct, 2024 @ 4:08pm
by AOBA

Update 1.7.16
- inMechanitorCommandRange optimization
- added comp for apparel mech relay
- fixed up tailing space and missing end.
- DMS-CE-HeavyMechs Patch value tweak (special thanks to Pex the skycrossercat)
- update armor value and combat stats for heavy mechs
- rebalance combat points in CE
- change how dozer's turret work, it should focus on closing in rn
- tweak long burst weapons' value to make them more usable(CE)
- gestate time and recipe cost increased, reflect some of the buffs, also should be more balanced based on their strength
- change combat power a little bit
- change base health scale on some heavy automatroids(especially iguana and gecko, being a little bit too weak as a down cost tarbo)
- change how geochelone and killdozer's defs are written, to prevent save kaput

-change tarbo waste output to 32
-add missing noctula resurrect recipe
-heavy mech resurrect now require some tungsteel

Update: 1 Oct, 2024 @ 2:42pm
by AOBA

Update 1.7.15
- bionic value tweak.
- reworked sniper ability, so it will reduce moveSpeed instead of Moving Capability.
- Dawn blade damage value reduced
- Fixed an issue where Raider mech were working incorrectly during siege
- Fixed issue where Ceramic plates will take damage from firefoam and EMP
- Fixed a duty error when raiding Colonial Fleet sites
- Fixed issue where hazard suit render is wrong with CE.
- Added crafting recipe for disposable rocket launcher
- fix the generation failure issue of Pawnkind.
- Modifications can now be returned after permanent disassembly
- English proof reading, white tailing fix. (special thanks to jselvy)

Update: 26 Sep, 2024 @ 4:37am
by AOBA

[Auto-generated text]: Update on 9/26/2024 7:35:47 PM.

Update: 24 Sep, 2024 @ 7:48pm
by AOBA

[Auto-generated text]: Update on 9/25/2024 10:47:59 AM.