RimWorld
The Dead Man's Switch
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Pembaruan: 15 Nov 2024 @ 9:02pm

remove harmony.dll

blame baka aoba

Pembaruan: 14 Nov 2024 @ 7:21am

Update 1.7.18
recipe fix.
fixed bug when mech not connected.
swap the holding point of heavy mechs.
adding some extra textures for later contents.
retextured some guns.

Pembaruan: 15 Okt 2024 @ 4:08pm

Update 1.7.16
- inMechanitorCommandRange optimization
- added comp for apparel mech relay
- fixed up tailing space and missing end.
- DMS-CE-HeavyMechs Patch value tweak (special thanks to Pex the skycrossercat)
- update armor value and combat stats for heavy mechs
- rebalance combat points in CE
- change how dozer's turret work, it should focus on closing in rn
- tweak long burst weapons' value to make them more usable(CE)
- gestate time and recipe cost increased, reflect some of the buffs, also should be more balanced based on their strength
- change combat power a little bit
- change base health scale on some heavy automatroids(especially iguana and gecko, being a little bit too weak as a down cost tarbo)
- change how geochelone and killdozer's defs are written, to prevent save kaput

-change tarbo waste output to 32
-add missing noctula resurrect recipe
-heavy mech resurrect now require some tungsteel

Pembaruan: 1 Okt 2024 @ 2:42pm

Update 1.7.15
- bionic value tweak.
- reworked sniper ability, so it will reduce moveSpeed instead of Moving Capability.
- Dawn blade damage value reduced
- Fixed an issue where Raider mech were working incorrectly during siege
- Fixed issue where Ceramic plates will take damage from firefoam and EMP
- Fixed a duty error when raiding Colonial Fleet sites
- Fixed issue where hazard suit render is wrong with CE.
- Added crafting recipe for disposable rocket launcher
- fix the generation failure issue of Pawnkind.
- Modifications can now be returned after permanent disassembly
- English proof reading, white tailing fix. (special thanks to jselvy)

Pembaruan: 26 Sep 2024 @ 4:37am

[Auto-generated text]: Update on 9/26/2024 7:35:47 PM.

Pembaruan: 24 Sep 2024 @ 7:48pm

[Auto-generated text]: Update on 9/25/2024 10:47:59 AM.

Pembaruan: 24 Sep 2024 @ 10:05am

- Implemented the cone-shaped explosion damage under vanilla combat system.
- fix the generation failure issue of Pawnkind.
- Fixed an issue where Raider mech were working incorrectly during siege
- Fixed issue where Ceramic plates will take damage from firefoam and EMP
- Fixed a working error when raiding Colonial Fleet sites
- Added crafting recipe for disposable rocket launcher
- Fixed issue where hazard suit render is wrong with CE.

Pembaruan: 8 Sep 2024 @ 9:20am

- fix hediff effect of reinforced frame.
- GAUs retexture.
- tweak : Kord burst count 10 to 6.
- CE stats rebalance

Pembaruan: 4 Sep 2024 @ 6:39pm

fix patch loading issue with WVC - work mode ( special thanks to @feeddanoob)

Pembaruan: 1 Sep 2024 @ 1:06pm

Hotfix