RimWorld

RimWorld

The Dead Man's Switch
Showing 51-60 of 84 entries
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Update: 1 Sep, 2024 @ 11:44am

[Auto-generated text]: Update on 9/2/2024 2:42:58 AM.

Update: 1 Sep, 2024 @ 11:20am

CE-rebalance
* Ronin rework

-rework ronin(change ability, add arm blade)
-rebalance all ronin variants' armor value, add partial armor
-add gladiator with CE patched
-buff dozer damage (at least for now)

* small stat fixes

* Arquebusier rebalance, various fix

-rebalance Arquebusier variants, add partial armor
-fix Arquebusier variant not inherit the body type
-reduce phalanx cost, increase pioneer's, give back its ability
-falcon rebalance and weapon tag rework are pending
-weapon rebalance, increase melee work time and revamp survival rifle changes
-Vesilek(mounted) should be good now, also give ammo to caretta

rework modification moving stat to speed decrease.

Update: 9 Aug, 2024 @ 10:11am

[Auto-generated text]: Update on 8/10/2024 1:11:02 AM.

Update: 9 Aug, 2024 @ 1:29am

- Added weapon support of vanilla power armors.
- Added C rations, a drug that can recover rest and food need, at Artificial Muscle Technology to unlock
- Added new textures for synthetic tendons
- Added 2 heavy weapons for ultra heavy mechs.
- Added mods for battle companions
- Added item textures to some mods
- Added neuromech bionic for internal organ such like lung and kidney.
- Added combat ration for supply need
- Added texture for neurohord
- Added strapped group to prevent stacking with mechinator headsets.
- Added CE long range radio function.
- Adds partial armor to bionic suit, 50% on the now added coverage for hands/feet.

- Chinese proof reading
- Tweaked some of the heavy weapons so pawn with bodysize over 1.2 can equip them.
- Reduced stun on stun baton to make perma stun harder.
- Fixed issue with equipping weapons
- Fixed some typo in backstories.
- Fixed the issue of duplicate parts installation in modification
- Fixed the null pointer problem when there is no installation location in modification

Update: 14 Jul, 2024 @ 8:25pm

-Patched Deposable Rocket Launcher for CE.
-Removed AI can use in nuclear battery ability, so they will not auto use it anymore.
-Fixed out issue that some of Automatroid doesn't shows up CE stats in Tab.
-Adjusted CE stats of Battle Rifle

Update: 27 Jun, 2024 @ 2:21am

[Auto-generated text]: Update on 6/27/2024 5:21:03 PM.

Update: 26 Jun, 2024 @ 5:11pm

[Auto-generated text]: Update on 6/27/2024 8:11:11 AM.

Update: 25 Jun, 2024 @ 5:42am

-Modified the required technology for modifications
-Nuclear battery recipe now require Fortification - Nuclear Dawn, you can still acquire them from trading or quest rewards.
-Filled in some placeholder text
-1.5 CE Compact
-Colonial fleet mercenaries can now be hired through the comms console ( feature from VE framework)
-The colonial fleet now has its own ceremonial quest and officer.
-Some texture improvements

Update: 2 Jun, 2024 @ 10:40pm

[Auto-generated text]: Update on 6/3/2024 1:40:10 PM.

Update: 10 May, 2024 @ 12:48pm

WVC patch issue has been fixed, if anyone still having this issue please report.
Add ability for Arquebusier and Grenadier
some retexture and design adjustment.
there is some unfinished content inside and set to abstract.