RimWorld

RimWorld

EBSG Framework
Showing 21-30 of 130 entries
< 1  2  3  4  5 ... 13 >
Update: 19 Jul @ 4:01pm

- Tweaked Mechanitor Stats code in an attempt to increase performance a little bit

Update: 18 Jul @ 3:37pm

- Give Multiple Hediffs and Hediffs on Removal gained skipExisting, which allows you to tell the comp to just skip the hediff if it already exists instead of changing the severity
- Attempted to make Equip Restrict's outputs less confusing to read

Update: 18 Jul @ 4:57am

- Gender by Age should properly change a pawn's gender now, and pawns that turn into females will lose the beard whenever relevant

Update: 13 Jul @ 10:05am

- Fixing the 1.5 Assembly

Update: 10 Jul @ 11:36am

- Evolving Genes gained complexSkillRequirements
- Any comp that uses the prerequisites node for its prereqs gained skillRequirements and complexSkillRequirements

Update: 10 Jul @ 9:43am

- Alter Xenotype on Use by Severity gained initialSeverity, a special list of XenotypeDefs and float ranges that pawns that should be at later stages in the process start that way if they gained the xenotype through other means and have not yet used the item

Update: 9 Jul @ 8:46am

- Stopped errors caused by Severity by Light Level and Severity by Nearby Pawns when the pawn is despawned when the hediff is added

Update: 8 Jul @ 8:16am

- Evolving Genes gained some options that allow for keeping the gene and causing multiple evolutions

Update: 7 Jul @ 6:37am

- Stopped errors caused by Severity by Light Level and Severity by Nearby Pawns when the pawn is despawned

Update: 6 Jul @ 4:06pm

- Told Shield Hediffs to do its dead check before it thinks about drawing