RimWorld
EBSG Framework
Mostrando 21-30 de 130 aportaciones
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Actualización: 19 JUL a las 16:01

- Tweaked Mechanitor Stats code in an attempt to increase performance a little bit

Actualización: 18 JUL a las 15:37

- Give Multiple Hediffs and Hediffs on Removal gained skipExisting, which allows you to tell the comp to just skip the hediff if it already exists instead of changing the severity
- Attempted to make Equip Restrict's outputs less confusing to read

Actualización: 18 JUL a las 4:57

- Gender by Age should properly change a pawn's gender now, and pawns that turn into females will lose the beard whenever relevant

Actualización: 13 JUL a las 10:05

- Fixing the 1.5 Assembly

Actualización: 10 JUL a las 11:36

- Evolving Genes gained complexSkillRequirements
- Any comp that uses the prerequisites node for its prereqs gained skillRequirements and complexSkillRequirements

Actualización: 10 JUL a las 9:43

- Alter Xenotype on Use by Severity gained initialSeverity, a special list of XenotypeDefs and float ranges that pawns that should be at later stages in the process start that way if they gained the xenotype through other means and have not yet used the item

Actualización: 9 JUL a las 8:46

- Stopped errors caused by Severity by Light Level and Severity by Nearby Pawns when the pawn is despawned when the hediff is added

Actualización: 8 JUL a las 8:16

- Evolving Genes gained some options that allow for keeping the gene and causing multiple evolutions

Actualización: 7 JUL a las 6:37

- Stopped errors caused by Severity by Light Level and Severity by Nearby Pawns when the pawn is despawned

Actualización: 6 JUL a las 16:06

- Told Shield Hediffs to do its dead check before it thinks about drawing