RimWorld

RimWorld

EBSG Framework
Ergebnisse 21–30 von 134
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Update: 28. Jul. um 6:58

- Tweaked Projectile Impact Effects' harmony patch to make it hopefully more consistent in the activation

Update: 24. Jul. um 18:33

- Weapon Trait Extension : An extension for WeaponTraitDefs that allow for changing the projectile fired or melee damage dealt
- Ability Validator gains inverts for light, body size, and time, and a way to check the current season
- Dynamic Resource Genes which use conditional drain/regen can now use invertTime and invertLight, and can now check the season, day of the year, and day of the quadrum
- Conditional Stat Affecters involving time, light, and temperature all gained inverts, and new conditionals have been created related to the season, day of the year, day of the quadrum, and a multi version for all of the time conditionals. Time related conditionals are still also included in the map multi conditional

Update: 22. Jul. um 5:52

- Fixed 1.6 issue that caused mechs resurrected in the gestator to lose their starting hediffs as long as the pawn kind has the Force Starting Hediffs Extension

Update: 20. Jul. um 11:58

- Flexible Entity Releaser : A version of the Building_TrapReleaseEntity that allows for specifying most of the information in xml
- Due to a vanilla bug, Damage Over Time is reverting back to standard CompTick instead of using intervals
- Forgot to remove Healthiness related xml in the 1.6 update. It wasn't actually doing anything, so this probably won't have an impact on most people

Update: 19. Jul. um 16:01

- Tweaked Mechanitor Stats code in an attempt to increase performance a little bit

Update: 18. Jul. um 15:37

- Give Multiple Hediffs and Hediffs on Removal gained skipExisting, which allows you to tell the comp to just skip the hediff if it already exists instead of changing the severity
- Attempted to make Equip Restrict's outputs less confusing to read

Update: 18. Jul. um 4:57

- Gender by Age should properly change a pawn's gender now, and pawns that turn into females will lose the beard whenever relevant

Update: 13. Jul. um 10:05

- Fixing the 1.5 Assembly

Update: 10. Jul. um 11:36

- Evolving Genes gained complexSkillRequirements
- Any comp that uses the prerequisites node for its prereqs gained skillRequirements and complexSkillRequirements

Update: 10. Jul. um 9:43

- Alter Xenotype on Use by Severity gained initialSeverity, a special list of XenotypeDefs and float ranges that pawns that should be at later stages in the process start that way if they gained the xenotype through other means and have not yet used the item