RimWorld
EBSG Framework
Se afișează 21-30 din 130 intrări
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Actualizare: 19 iul. @ 16:01

- Tweaked Mechanitor Stats code in an attempt to increase performance a little bit

Actualizare: 18 iul. @ 15:37

- Give Multiple Hediffs and Hediffs on Removal gained skipExisting, which allows you to tell the comp to just skip the hediff if it already exists instead of changing the severity
- Attempted to make Equip Restrict's outputs less confusing to read

Actualizare: 18 iul. @ 4:57

- Gender by Age should properly change a pawn's gender now, and pawns that turn into females will lose the beard whenever relevant

Actualizare: 13 iul. @ 10:05

- Fixing the 1.5 Assembly

Actualizare: 10 iul. @ 11:36

- Evolving Genes gained complexSkillRequirements
- Any comp that uses the prerequisites node for its prereqs gained skillRequirements and complexSkillRequirements

Actualizare: 10 iul. @ 9:43

- Alter Xenotype on Use by Severity gained initialSeverity, a special list of XenotypeDefs and float ranges that pawns that should be at later stages in the process start that way if they gained the xenotype through other means and have not yet used the item

Actualizare: 9 iul. @ 8:46

- Stopped errors caused by Severity by Light Level and Severity by Nearby Pawns when the pawn is despawned when the hediff is added

Actualizare: 8 iul. @ 8:16

- Evolving Genes gained some options that allow for keeping the gene and causing multiple evolutions

Actualizare: 7 iul. @ 6:37

- Stopped errors caused by Severity by Light Level and Severity by Nearby Pawns when the pawn is despawned

Actualizare: 6 iul. @ 16:06

- Told Shield Hediffs to do its dead check before it thinks about drawing