RimWorld
EBSG Framework
Mostrando 41-50 de 133 aportaciones
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Actualización: 5 MAY a las 16:50

- Pawns with an Ingestible Dependency Gene should now be fed the ingestible by someone else if they can't walk to a storage themselves

Actualización: 22 ABR a las 16:22

- Missed some xml updates

Actualización: 22 ABR a las 4:57

- Set up destructive changes for 1.6

Actualización: 21 ABR a las 17:52

- Alter Xenotype on Use by Severity : A variation of Alter Xenotype on Use with the main aim of making it easier to create an item that alters the user's genes based on how many of the item have been used
- Comps that use the prerequisites node can now check for xenotype in addition to checking for genes and hediffs

Actualización: 12 ABR a las 4:59

- Added loadAfter lts.I due to how they set up their patches

Actualización: 11 ABR a las 18:04

- Added 10 new Mechanitor Stats related to combat stats, 5 factors and 5 offsets

Actualización: 2 ABR a las 17:40

- Stopping the biotech stuff from creating errors when Biotech isn't there

Actualización: 31 MAR a las 12:27

- Made the Hemogen Max Stats check if there was a value over 1 for the hemogen level pre-max setting

Actualización: 29 MAR a las 5:28

- Made the Hemogen Max Stats stop interfering with other mods so much. It should be much less intrusive now

Actualización: 28 MAR a las 7:41

- Instant Death can now also create stuff when the target dies
- Fixed IDG bug that caused the description not be able to see lethalSeverity