Insurgency

Insurgency

12 players ikir Tactical MOD 4.3f
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Update: 30 Jun @ 11:39am
by ikir

- Fixed the new models light reflections
See the previus changelog for all the new features

Update: 25 Jun @ 2:43pm
by ikir

-Armor balancing
-Inventory graphical fixes
-New SpecOp class: faster, more lethal in melee combat, suppressors and night vision available at no cost, superior secondary weapons, and Vector as the primary (removed from Breacher)
-New models for Tactical Operator without armor and for the new SpecOp
-Benelli M4 reloads faster
-Five-Seven added as the secondary weapon for the SpecOp
-New Security night vision: faster and with less interference
-Fixed recoil on Typhoon F12
-Added Simplified Chinese (thanks!)

Update: 2 Apr @ 3:00am
by ikir

- Fixed push team layout to avoid the game bug not refreshing it between game mod echange
- Armor balancing

Update: 11 Mar @ 10:13am
by ikir

- fix for Ambush mode
- all modes have the same squad layout now to avoid the cache bug

Update: 11 Mar @ 8:15am
by ikir

- Unified teams template to workaround cache bug

Update: 10 Mar @ 1:24pm
by ikir

- fix for the suicide bot behavior in Push mode
- armors balancing and little fixes

Update: 6 Mar @ 9:35am
by ikir

- Fixed wrong theater path

Update: 5 Mar @ 8:31am
by ikir

- Bug fixes for Ambush mode
- New Push mode (beta)

Update: 25 Feb @ 12:34pm
by ikir

- Support for Ambush mode (beta), Insurgent team is very limited but can win easily killing the Vip
- New model for Insurgent class "Assassin"
- New head protection for Insurgent class "Protector"
- Balancing
- Many insibile fixes for supporting Ambush PVP

Update: 22 Jan @ 8:02am
by ikir

Armor tweaks
Fixed benelli M4 optics

Ok this is probably the last last version ;)