Insurgency

Insurgency

12 players ikir Tactical MOD 4.3f
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Uppdatering: 30 jun @ 11:39
av ikir

- Fixed the new models light reflections
See the previus changelog for all the new features

Uppdatering: 25 jun @ 14:43
av ikir

-Armor balancing
-Inventory graphical fixes
-New SpecOp class: faster, more lethal in melee combat, suppressors and night vision available at no cost, superior secondary weapons, and Vector as the primary (removed from Breacher)
-New models for Tactical Operator without armor and for the new SpecOp
-Benelli M4 reloads faster
-Five-Seven added as the secondary weapon for the SpecOp
-New Security night vision: faster and with less interference
-Fixed recoil on Typhoon F12
-Added Simplified Chinese (thanks!)

Uppdatering: 2 apr @ 3:00
av ikir

- Fixed push team layout to avoid the game bug not refreshing it between game mod echange
- Armor balancing

Uppdatering: 11 mar @ 10:13
av ikir

- fix for Ambush mode
- all modes have the same squad layout now to avoid the cache bug

Uppdatering: 11 mar @ 8:15
av ikir

- Unified teams template to workaround cache bug

Uppdatering: 10 mar @ 13:24
av ikir

- fix for the suicide bot behavior in Push mode
- armors balancing and little fixes

Uppdatering: 6 mar @ 9:35
av ikir

- Fixed wrong theater path

Uppdatering: 5 mar @ 8:31
av ikir

- Bug fixes for Ambush mode
- New Push mode (beta)

Uppdatering: 25 feb @ 12:34
av ikir

- Support for Ambush mode (beta), Insurgent team is very limited but can win easily killing the Vip
- New model for Insurgent class "Assassin"
- New head protection for Insurgent class "Protector"
- Balancing
- Many insibile fixes for supporting Ambush PVP

Uppdatering: 22 jan @ 8:02
av ikir

Armor tweaks
Fixed benelli M4 optics

Ok this is probably the last last version ;)