Insurgency

Insurgency

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12 players ikir Tactical MOD 4.3f
   
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Modifications: Custom Theater
File Size
Posted
Updated
759.658 MB
4 Oct, 2023 @ 8:20am
30 Jun @ 11:39am
100 Change Notes ( view )

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12 players ikir Tactical MOD 4.3f

Description
*** 12 players ikir Tactical MOD ***
- Info version 4.3f
This theater creates new classes, improve the existing ones making them more specific so you are forced to coordinare more with your team mates. It is made only for co-op security like Checkpoint mode. Every class has new specific weapons or updagrade, some classes have also little perks like Recon moves a little faster, SpecOp deals more melee damage and has free silencers, Shield Operator has a ballistic shield to protect himself and other team members and many others.
There are three squad: Assault Team, Support Team, Tactical Team.
Everything has been balanced, armor, costs but still keeping the realism and co-op fashion of Insurgency. Insurgents bots have new classes: Fanatic, Assaulter, Marauder, Assassin, Protector and Bomber (which use a SourceMOD plug-in)... some enemies unlock with a higher number of players, especially three PMC classes which will make life harder for players with better equip and special grenades like gas grenade and flashbang.
New in 4.x Ambush mode compatibility (only VIP security) and Push mode. Multiplayer Insurgent classes are limited and very specific but the team win just by eliminating the Security VIP or add more bots to Insurgents team in Push mode.


- 9 new weapons:
* M203 Incendiary * Benelli M4 1014 * FN PN90 * Kel-Tec KSG * S&W 500 * Kriss Vector * Desert Eagle * FiveSeveN * Barrett M107 * VHS2
Every class has some advantages in costs, specific weapons, more powerful secondary weapons like KSG or Vector. Even Insurgent team has more weapons, PMC has Typhoon F12 for example.


- Requirements and instructions for dedicated servers
1) add to server.cfg this line:
"mp_coop_lobbysize" "12"
"sv_visiblemaxplayers" "12"
2) add to server_checkpoint.cfg this line:
"mp_theater_override" "12p_ikir_checkpoint"
3) You need sv_pure 0 and sv_playlist custom

- Additional notes for Push and Ambush
4) add to server_ambush.cfg this line (for Ambush mode compatibility):
"mp_theater_override" "12p_ikir_ambush"
4) add to server_push.cfg this line (for Push mode compatibility):
"mp_theater_overrode" "12p_ikir_push"

IMPORTANT: Sadly there is HUD bug in Insurgency which cause the squad template to don't update after changing game mod, so in this version I removed the specific teams layout and they are all the same in all modes since there is no way to fix it automatically.
Ambush mode is better played only with human since Security bots don't attack, this is a game issue not fixable as far I know.

I suggest realism, with many bots, see screenshots for cfg suggestion. In server_checkpoint I suggest 14 points "mp_supply_token_base" "14"
To prevent issue with gas grande particle, players should subscribe to workshop item, otherwise sometimes custom particles are not loaded, it is a game issue.

Here you can download my fixed SuicideBomber SourceMod plugin, this make the Bomber class actually a suicide bot:
https://forums.alliedmods.net/showthread.php?t=348095

You need to add lines to pure_server_whitelist.txt under custom theater
materials\models\player\... any
models\characters\... any
models\insgwep\... any
models\swatwep\... any
models\swatshield\... any
models\act\... any
models\characters\... any
models\weapons\... any
materials\act\... any
materials\models\... any
materials\models\characters\... any
materials\models\swatwep\... any
materials\models\swatshield\... any
materials\models\insgwep\... any
sound\armory_sounds\... any


- Instructions for local play
To play locally, just subscribe, open console and type: mp_theater_override 12p_ikir_checkpoint
The load a map with map command example: map revolt_coop checkpoint


- Contacts and thanks
If you have question, probably ones I can't answer, you can write to me: ikir AT iCloud DOT com
Donations al welcome too!
Thanks to Mike from TheArmoryMod.com for the help and models, thanks to Grey83 from AlliedModders's forum and to blxckdreadful and Bot Chris from Discord INS/DOI Modding who helped a lot with tech stuff! Also a BIG THANK YOU to Katka always from Discord INS/DOI Modding.
Tactical Operator and SpecOp by Avianite https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2656551868
Spetsnaz/Wagner armor by PP (COD) https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=763768299
10 Comments
ikir  [author] 25 Jun @ 2:46pm 
Another suprise: I have updated the MOD with new models, a new class and fixes. More in the changelog.
Thanks to 小曦曦 for the Chinese translation.
ikir  [author] 4 Jun @ 4:21am 
Hey 小曦曦! Thanks for the offer. I will think about it, I did not plan to localize it, indeed I didn't added my own language too (italian), also I'm not planning to update the mod soon, there are few fixes but they are super minor. I promise you i will think about it if i update the mod and maybe i will add italian too.
小曦曦 22 May @ 4:00am 
I really like this theater and translate the English text into Chinese.Can you add it into theater?Here is the link: https://pastebin.com/FmdunTwN
ikir  [author] 25 Feb @ 12:52pm 
Plot twist, i've updated the MOD after discussion with my friends about some ideas....
- Support for Ambush mode (beta), Insurgent team is very limited but can win easily killing the Vip
- New model for Insurgent class "Assassin"
- New head protection for Insurgent class "Protector"
- Balancing
- Many insibile fixes for supporting Ambush PVP
ikir  [author] 22 Jan @ 8:16am 
I've uploaded version 3.8, it contains few fixes as I consider the MOD complete in its final version edition. Thanks everybody!
ikir  [author] 1 Dec, 2024 @ 12:55pm 
@dollythesheep11 Yes thanks! It was an Insurgency/Workshop bug, I had only uploaded a new image cover and the Workshop destroyed the MOD ahahah. fixed now.
dollythesheep11 29 Nov, 2024 @ 3:52am 
Latest patch/update has banjaxxed the mod. Check the files please. Only a blank vpk has been uploaded hence the "file size" under the thumbnail summary.
ikir  [author] 28 Nov, 2024 @ 8:50am 
Version 3.7 could be the last, I feel the MOD is now what is was aiming for. Still I would love to fix some long standing issue with Insurgency/MOD in general like some weapons' sound delayed in spectate mod. So if you are an expert, please contact me. Thanks for all players enjoying it and to server operators too!
A side note, the MOD is tested and works great on Windows, macOS and Linux via Proton.
ikir  [author] 4 Apr, 2024 @ 3:13pm 
Thanks to blxckdreadful (from INS/DOI Discord modding group) for all the help!
ikir  [author] 6 Dec, 2023 @ 6:06am 
Thanks to DeltaMike (The Armory) for all the help!