Insurgency
12 players ikir Tactical MOD 4.3f
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Aggiornamento: 30 giu, 11:39
da ikir

- Fixed the new models light reflections
See the previus changelog for all the new features

Aggiornamento: 25 giu, 14:43
da ikir

-Armor balancing
-Inventory graphical fixes
-New SpecOp class: faster, more lethal in melee combat, suppressors and night vision available at no cost, superior secondary weapons, and Vector as the primary (removed from Breacher)
-New models for Tactical Operator without armor and for the new SpecOp
-Benelli M4 reloads faster
-Five-Seven added as the secondary weapon for the SpecOp
-New Security night vision: faster and with less interference
-Fixed recoil on Typhoon F12
-Added Simplified Chinese (thanks!)

Aggiornamento: 2 apr, 3:00
da ikir

- Fixed push team layout to avoid the game bug not refreshing it between game mod echange
- Armor balancing

Aggiornamento: 11 mar, 10:13
da ikir

- fix for Ambush mode
- all modes have the same squad layout now to avoid the cache bug

Aggiornamento: 11 mar, 8:15
da ikir

- Unified teams template to workaround cache bug

Aggiornamento: 10 mar, 13:24
da ikir

- fix for the suicide bot behavior in Push mode
- armors balancing and little fixes

Aggiornamento: 6 mar, 9:35
da ikir

- Fixed wrong theater path

Aggiornamento: 5 mar, 8:31
da ikir

- Bug fixes for Ambush mode
- New Push mode (beta)

Aggiornamento: 25 feb, 12:34
da ikir

- Support for Ambush mode (beta), Insurgent team is very limited but can win easily killing the Vip
- New model for Insurgent class "Assassin"
- New head protection for Insurgent class "Protector"
- Balancing
- Many insibile fixes for supporting Ambush PVP

Aggiornamento: 22 gen, 8:02
da ikir

Armor tweaks
Fixed benelli M4 optics

Ok this is probably the last last version ;)