Insurgency
12 players ikir Tactical MOD 4.3f
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Actualización: 30 JUN a las 11:39
por ikir

- Fixed the new models light reflections
See the previus changelog for all the new features

Actualización: 25 JUN a las 14:43
por ikir

-Armor balancing
-Inventory graphical fixes
-New SpecOp class: faster, more lethal in melee combat, suppressors and night vision available at no cost, superior secondary weapons, and Vector as the primary (removed from Breacher)
-New models for Tactical Operator without armor and for the new SpecOp
-Benelli M4 reloads faster
-Five-Seven added as the secondary weapon for the SpecOp
-New Security night vision: faster and with less interference
-Fixed recoil on Typhoon F12
-Added Simplified Chinese (thanks!)

Actualización: 2 ABR a las 3:00
por ikir

- Fixed push team layout to avoid the game bug not refreshing it between game mod echange
- Armor balancing

Actualización: 11 MAR a las 10:13
por ikir

- fix for Ambush mode
- all modes have the same squad layout now to avoid the cache bug

Actualización: 11 MAR a las 8:15
por ikir

- Unified teams template to workaround cache bug

Actualización: 10 MAR a las 13:24
por ikir

- fix for the suicide bot behavior in Push mode
- armors balancing and little fixes

Actualización: 6 MAR a las 9:35
por ikir

- Fixed wrong theater path

Actualización: 5 MAR a las 8:31
por ikir

- Bug fixes for Ambush mode
- New Push mode (beta)

Actualización: 25 FEB a las 12:34
por ikir

- Support for Ambush mode (beta), Insurgent team is very limited but can win easily killing the Vip
- New model for Insurgent class "Assassin"
- New head protection for Insurgent class "Protector"
- Balancing
- Many insibile fixes for supporting Ambush PVP

Actualización: 22 ENE a las 8:02
por ikir

Armor tweaks
Fixed benelli M4 optics

Ok this is probably the last last version ;)