Garry's Mod

Garry's Mod

PAC3 [develop version]
Showing 111-120 of 263 entries
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Update: 13 Oct, 2024 @ 3:55pm

Update event.lua

revert previous change and make alternate wiring modes (affect children, target part, multi target part) non-competing

add descriptions

if typing a number in event field, create a timerx

Update: 8 Oct, 2024 @ 6:45pm

sit-related events: fix errors with sit anywhere script etc.

just a nil check

Update: 3 Oct, 2024 @ 5:02pm

Update part_pool.lua

Update: 3 Oct, 2024 @ 2:18pm

small fix

create the cache table on init (it was created after a timer, but the part thinks before that)

Update: 1 Oct, 2024 @ 2:34pm

small check

Update: 30 Sep, 2024 @ 6:44pm

fix force damping

old velocity can differ vastly between the physobj and the ent for some reason

Update: 30 Sep, 2024 @ 6:16pm

some checks

Update: 29 Sep, 2024 @ 7:16pm

changes to pac_event commands and events

move pac_event_sequenced command to serverside instead of ping-pong networking

command to define sequence bounds manually

add random mode to pac_event to activate single-shots randomly

outsource some button code to part pool

more caching for lockpart and damagezone-related events

add healthmod_bar_hit event

add or_gate event

Update: 29 Sep, 2024 @ 11:37am

envmap fresnel

Update: 28 Sep, 2024 @ 12:26pm

bulk select deploy command series : use equal operator

apparently no one went beyond 9 in their command series to find out that the sequence being at 1 would also trigger a 10