Garry's Mod
PAC3 [develop version]
Mostrando 111-120 de 263 aportaciones
< 1 ... 10  11  12  13  14 ... 27 >
Actualización: 13 OCT 2024 a las 15:55

Update event.lua

revert previous change and make alternate wiring modes (affect children, target part, multi target part) non-competing

add descriptions

if typing a number in event field, create a timerx

Actualización: 8 OCT 2024 a las 18:45

sit-related events: fix errors with sit anywhere script etc.

just a nil check

Actualización: 3 OCT 2024 a las 17:02

Update part_pool.lua

Actualización: 3 OCT 2024 a las 14:18

small fix

create the cache table on init (it was created after a timer, but the part thinks before that)

Actualización: 1 OCT 2024 a las 14:34

small check

Actualización: 30 SEP 2024 a las 18:44

fix force damping

old velocity can differ vastly between the physobj and the ent for some reason

Actualización: 30 SEP 2024 a las 18:16

some checks

Actualización: 29 SEP 2024 a las 19:16

changes to pac_event commands and events

move pac_event_sequenced command to serverside instead of ping-pong networking

command to define sequence bounds manually

add random mode to pac_event to activate single-shots randomly

outsource some button code to part pool

more caching for lockpart and damagezone-related events

add healthmod_bar_hit event

add or_gate event

Actualización: 29 SEP 2024 a las 11:37

envmap fresnel

Actualización: 28 SEP 2024 a las 12:26

bulk select deploy command series : use equal operator

apparently no one went beyond 9 in their command series to find out that the sequence being at 1 would also trigger a 10