Barotrauma

Barotrauma

Enhanced Armaments Fuel for the Fire Expansion
Showing 111-120 of 178 entries
< 1 ... 10  11  12  13  14 ... 18 >
Update: 5 Oct, 2023 @ 2:15pm

Fixed:

- Name for the Renegade Style 2 Corrected.
Renegade Uniform -> Renegade Combat Fatigues

Update: 4 Oct, 2023 @ 12:31pm

Updating with EHA, but an hour late.

Changed:

- Style 2 Sprites upgraded with new base uniform textures.

- Weapons spawning at more refined levels, specifically the 10mm family, and RCGL, which are no longer able to spawn on Campaign Start, though still appear early game.

Update: 1 Oct, 2023 @ 1:23pm

Sorry, minor problem with tags & missing fab recipe. I think I got it now.

Update: 1 Oct, 2023 @ 1:16pm

Added:

- Engineering Overalls (Old EHA Engineering Suit) Reimagined, and with a Style 2.

Update: 1 Oct, 2023 @ 10:18am

Changes:

- Minor clerical tweaks on a couple of weapons.
Waterlogged Assault Pistol -> The Wanderer (+Description Change)
Coalition Suppressed Assault Pistol -> Covert Assault Pistol

Update: 29 Sep, 2023 @ 12:14pm

Changed:

- Gave the Coalition Assault Shotgun a glow-up. No functional stats changed.

Update: 24 Sep, 2023 @ 4:43pm

Minor little update

Changed:

- Black-Ops "Sapper" and "Heavy" equipment have been given more distinctiveness cosmetically.

Update: 13 Sep, 2023 @ 3:59pm

Changed:

- Combat Helmet variants restatted to fit.

Added:

- (This is where the Combat Medic Uniform would be if SCP didn't beat me to it, but better it be on the main mod.)

Update: 9 Sep, 2023 @ 11:53am

Fixed:

- Spawn frequency of 10mm Magazines were way too high.

Update: 7 Sep, 2023 @ 1:38pm

Fixed:

- Renegade Light Hand Cannon, Double-Barrel 8-Gauge, and both Leverguns are now able to be put on weapon holders.