Barotrauma

Barotrauma

Enhanced Armaments Fuel for the Fire Expansion
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Update: 16 Nov, 2023 @ 2:48pm

Fixed:

- Haz-Op suit not having CBRN Properties


Changed:

- Heavy Chemthrower damage reduced considerably.

Update: 3 Nov, 2023 @ 4:13pm

Changed:

- More specific tag for Exoskeleton to hold an NT Surgery Table.

- Timed Explosive Detonator beeps faster at T-5s, as an additional warning.

Update: 27 Oct, 2023 @ 5:11pm

Should be the last update for today

Fixed:

- Prototype SBR no longer uses missing sounds

Update: 27 Oct, 2023 @ 1:35pm

Fixed:

- me being a doofus (WIP)

- Trenchcoat had an improper recipe, now only sold.

Update: 27 Oct, 2023 @ 1:32pm

Added:

- Trenchcoat, with genuine thresher leather.
(Note: If you admin revive someone mid-game when they died wearing it, they will have the jigglebone attached to that character permanently for the round. This is something I cannot fix.)

- Prototype Precision Rifle

Fixed:

- Service Repeater sound fixed.

- Few other things I forgot to list for myself.

Update: 22 Oct, 2023 @ 1:00pm

Added;

- Combat Medic Uniforms, Style 2.

Changed:

- Some Descriptions.

Update: 21 Oct, 2023 @ 10:55pm

Changed/Fixed:

- Shotguns got lights again.

Update: 19 Oct, 2023 @ 12:01pm

Little bit of flavor
Added:

- Prototype 10mm SMG w/ Underbarrel system

- Renegade LMG

- 8-Gauge ammo type: Incendiary

- Admin Book for general skill gain.

Changed:

- Ammo changed to reflect new vanilla system, though since most of them are specialized, it's only a change in powder.

Fixed:

- Style 2 Uniforms now reflect their counterparts' stats, as I didn't fix them before I started working on the update.

The rest, if any, I forgor.

Update: 13 Oct, 2023 @ 1:43pm

Added:

- New Mechanic Loadout, Quartermaster

Fixed:

- Pocket Fire Extinguishers outputting more materials than used to build.

Update: 8 Oct, 2023 @ 12:35pm

Changed;

- Nerfed BO Uniform protection levels