Barotrauma
Enhanced Armaments Fuel for the Fire Expansion
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Actualización: 5 OCT 2023 a las 14:15

Fixed:

- Name for the Renegade Style 2 Corrected.
Renegade Uniform -> Renegade Combat Fatigues

Actualización: 4 OCT 2023 a las 12:31

Updating with EHA, but an hour late.

Changed:

- Style 2 Sprites upgraded with new base uniform textures.

- Weapons spawning at more refined levels, specifically the 10mm family, and RCGL, which are no longer able to spawn on Campaign Start, though still appear early game.

Actualización: 1 OCT 2023 a las 13:23

Sorry, minor problem with tags & missing fab recipe. I think I got it now.

Actualización: 1 OCT 2023 a las 13:16

Added:

- Engineering Overalls (Old EHA Engineering Suit) Reimagined, and with a Style 2.

Actualización: 1 OCT 2023 a las 10:18

Changes:

- Minor clerical tweaks on a couple of weapons.
Waterlogged Assault Pistol -> The Wanderer (+Description Change)
Coalition Suppressed Assault Pistol -> Covert Assault Pistol

Actualización: 29 SEP 2023 a las 12:14

Changed:

- Gave the Coalition Assault Shotgun a glow-up. No functional stats changed.

Actualización: 24 SEP 2023 a las 16:43

Minor little update

Changed:

- Black-Ops "Sapper" and "Heavy" equipment have been given more distinctiveness cosmetically.

Actualización: 13 SEP 2023 a las 15:59

Changed:

- Combat Helmet variants restatted to fit.

Added:

- (This is where the Combat Medic Uniform would be if SCP didn't beat me to it, but better it be on the main mod.)

Actualización: 9 SEP 2023 a las 11:53

Fixed:

- Spawn frequency of 10mm Magazines were way too high.

Actualización: 7 SEP 2023 a las 13:38

Fixed:

- Renegade Light Hand Cannon, Double-Barrel 8-Gauge, and both Leverguns are now able to be put on weapon holders.