Barotrauma

Barotrauma

Enhanced Armaments Fuel for the Fire Expansion
Ergebnisse 111–120 von 178
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Update: 5. Okt. 2023 um 14:15

Fixed:

- Name for the Renegade Style 2 Corrected.
Renegade Uniform -> Renegade Combat Fatigues

Update: 4. Okt. 2023 um 12:31

Updating with EHA, but an hour late.

Changed:

- Style 2 Sprites upgraded with new base uniform textures.

- Weapons spawning at more refined levels, specifically the 10mm family, and RCGL, which are no longer able to spawn on Campaign Start, though still appear early game.

Update: 1. Okt. 2023 um 13:23

Sorry, minor problem with tags & missing fab recipe. I think I got it now.

Update: 1. Okt. 2023 um 13:16

Added:

- Engineering Overalls (Old EHA Engineering Suit) Reimagined, and with a Style 2.

Update: 1. Okt. 2023 um 10:18

Changes:

- Minor clerical tweaks on a couple of weapons.
Waterlogged Assault Pistol -> The Wanderer (+Description Change)
Coalition Suppressed Assault Pistol -> Covert Assault Pistol

Update: 29. Sep. 2023 um 12:14

Changed:

- Gave the Coalition Assault Shotgun a glow-up. No functional stats changed.

Update: 24. Sep. 2023 um 16:43

Minor little update

Changed:

- Black-Ops "Sapper" and "Heavy" equipment have been given more distinctiveness cosmetically.

Update: 13. Sep. 2023 um 15:59

Changed:

- Combat Helmet variants restatted to fit.

Added:

- (This is where the Combat Medic Uniform would be if SCP didn't beat me to it, but better it be on the main mod.)

Update: 9. Sep. 2023 um 11:53

Fixed:

- Spawn frequency of 10mm Magazines were way too high.

Update: 7. Sep. 2023 um 13:38

Fixed:

- Renegade Light Hand Cannon, Double-Barrel 8-Gauge, and both Leverguns are now able to be put on weapon holders.