Barotrauma
Enhanced Armaments Fuel for the Fire Expansion
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Mis à jour le : 5 oct. 2023 à 14h15

Fixed:

- Name for the Renegade Style 2 Corrected.
Renegade Uniform -> Renegade Combat Fatigues

Mis à jour le : 4 oct. 2023 à 12h31

Updating with EHA, but an hour late.

Changed:

- Style 2 Sprites upgraded with new base uniform textures.

- Weapons spawning at more refined levels, specifically the 10mm family, and RCGL, which are no longer able to spawn on Campaign Start, though still appear early game.

Mis à jour le : 1 oct. 2023 à 13h23

Sorry, minor problem with tags & missing fab recipe. I think I got it now.

Mis à jour le : 1 oct. 2023 à 13h16

Added:

- Engineering Overalls (Old EHA Engineering Suit) Reimagined, and with a Style 2.

Mis à jour le : 1 oct. 2023 à 10h18

Changes:

- Minor clerical tweaks on a couple of weapons.
Waterlogged Assault Pistol -> The Wanderer (+Description Change)
Coalition Suppressed Assault Pistol -> Covert Assault Pistol

Mis à jour le : 29 sept. 2023 à 12h14

Changed:

- Gave the Coalition Assault Shotgun a glow-up. No functional stats changed.

Mis à jour le : 24 sept. 2023 à 16h43

Minor little update

Changed:

- Black-Ops "Sapper" and "Heavy" equipment have been given more distinctiveness cosmetically.

Mis à jour le : 13 sept. 2023 à 15h59

Changed:

- Combat Helmet variants restatted to fit.

Added:

- (This is where the Combat Medic Uniform would be if SCP didn't beat me to it, but better it be on the main mod.)

Mis à jour le : 9 sept. 2023 à 11h53

Fixed:

- Spawn frequency of 10mm Magazines were way too high.

Mis à jour le : 7 sept. 2023 à 13h38

Fixed:

- Renegade Light Hand Cannon, Double-Barrel 8-Gauge, and both Leverguns are now able to be put on weapon holders.