Total War: WARHAMMER III

Total War: WARHAMMER III

AI Construction Priorities Reworked
Showing 51-60 of 120 entries
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Update: 18 Aug, 2023 @ 2:54am

Added rules to prevent new t1 barracks from being made in empire major settlements. Existing barracks can still be upgraded.

Update: 18 Aug, 2023 @ 1:59am

@Demohbe: Increased prio rating on outposts by 25%. I have seen some of them updated, but they had been hanging at T1 often too.

UltraRanger: I went ahead and added rules for DE agent recruitment buildings. Worship line in minor settlements, sorcery and murder in major settlements. Will post changes for EMP today or tomorrow.

Fixed a bug which caused Empire factions to build duplicate barracks.

Update: 11 Jun, 2023 @ 12:46am

Update: 11 Jun, 2023 @ 12:10am

Update: 10 Jun, 2023 @ 11:42pm

Update: 10 Jun, 2023 @ 11:39pm

Update: 10 Jun, 2023 @ 10:57pm

More rule tweaking to allow Bretonnia to upgrade barracks that it starts with while not making new tier 1 barracks.

Update: 10 Jun, 2023 @ 10:35pm

Moved trade goods building values and antisynergy values from experimental features submod to main mod. If you see any bad behavior re: trade goods give me a shout.

Update: 10 Jun, 2023 @ 10:29pm

Update: 10 Jun, 2023 @ 2:50pm

Massif Orcal had a negative modifier on barracks as a major settlement, but it is a single region. Changed to positive absolute modifier.