Total War: WARHAMMER III

Total War: WARHAMMER III

AI Construction Priorities Reworked
Ergebnisse 51–60 von 120
< 1 ... 4  5  6  7  8 ... 12 >
Update: 18. Aug. 2023 um 2:54

Added rules to prevent new t1 barracks from being made in empire major settlements. Existing barracks can still be upgraded.

Update: 18. Aug. 2023 um 1:59

@Demohbe: Increased prio rating on outposts by 25%. I have seen some of them updated, but they had been hanging at T1 often too.

UltraRanger: I went ahead and added rules for DE agent recruitment buildings. Worship line in minor settlements, sorcery and murder in major settlements. Will post changes for EMP today or tomorrow.

Fixed a bug which caused Empire factions to build duplicate barracks.

Update: 11. Jun. 2023 um 0:46

Update: 11. Jun. 2023 um 0:10

Update: 10. Jun. 2023 um 23:42

Update: 10. Jun. 2023 um 23:39

Update: 10. Jun. 2023 um 22:57

More rule tweaking to allow Bretonnia to upgrade barracks that it starts with while not making new tier 1 barracks.

Update: 10. Jun. 2023 um 22:35

Moved trade goods building values and antisynergy values from experimental features submod to main mod. If you see any bad behavior re: trade goods give me a shout.

Update: 10. Jun. 2023 um 22:29

Update: 10. Jun. 2023 um 14:50

Massif Orcal had a negative modifier on barracks as a major settlement, but it is a single region. Changed to positive absolute modifier.