Total War: WARHAMMER III

Total War: WARHAMMER III

AI Construction Priorities Reworked
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Actualización: 18 AGO 2023 a las 2:54 a. m.

Added rules to prevent new t1 barracks from being made in empire major settlements. Existing barracks can still be upgraded.

Actualización: 18 AGO 2023 a las 1:59 a. m.

@Demohbe: Increased prio rating on outposts by 25%. I have seen some of them updated, but they had been hanging at T1 often too.

UltraRanger: I went ahead and added rules for DE agent recruitment buildings. Worship line in minor settlements, sorcery and murder in major settlements. Will post changes for EMP today or tomorrow.

Fixed a bug which caused Empire factions to build duplicate barracks.

Actualización: 11 JUN 2023 a las 12:46 a. m.

Actualización: 11 JUN 2023 a las 12:10 a. m.

Actualización: 10 JUN 2023 a las 11:42 p. m.

Actualización: 10 JUN 2023 a las 11:39 p. m.

Actualización: 10 JUN 2023 a las 10:57 p. m.

More rule tweaking to allow Bretonnia to upgrade barracks that it starts with while not making new tier 1 barracks.

Actualización: 10 JUN 2023 a las 10:35 p. m.

Moved trade goods building values and antisynergy values from experimental features submod to main mod. If you see any bad behavior re: trade goods give me a shout.

Actualización: 10 JUN 2023 a las 10:29 p. m.

Actualización: 10 JUN 2023 a las 2:50 p. m.

Massif Orcal had a negative modifier on barracks as a major settlement, but it is a single region. Changed to positive absolute modifier.