Total War: WARHAMMER III

Total War: WARHAMMER III

AI Construction Priorities Reworked
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Uppdatering: 18 aug, 2023 @ 2:54

Added rules to prevent new t1 barracks from being made in empire major settlements. Existing barracks can still be upgraded.

Uppdatering: 18 aug, 2023 @ 1:59

@Demohbe: Increased prio rating on outposts by 25%. I have seen some of them updated, but they had been hanging at T1 often too.

UltraRanger: I went ahead and added rules for DE agent recruitment buildings. Worship line in minor settlements, sorcery and murder in major settlements. Will post changes for EMP today or tomorrow.

Fixed a bug which caused Empire factions to build duplicate barracks.

Uppdatering: 11 jun, 2023 @ 0:46

Uppdatering: 11 jun, 2023 @ 0:10

Uppdatering: 10 jun, 2023 @ 23:42

Uppdatering: 10 jun, 2023 @ 23:39

Uppdatering: 10 jun, 2023 @ 22:57

More rule tweaking to allow Bretonnia to upgrade barracks that it starts with while not making new tier 1 barracks.

Uppdatering: 10 jun, 2023 @ 22:35

Moved trade goods building values and antisynergy values from experimental features submod to main mod. If you see any bad behavior re: trade goods give me a shout.

Uppdatering: 10 jun, 2023 @ 22:29

Uppdatering: 10 jun, 2023 @ 14:50

Massif Orcal had a negative modifier on barracks as a major settlement, but it is a single region. Changed to positive absolute modifier.