Crusader Kings III

Crusader Kings III

AGOT: House Founders
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Update: 29 Jul @ 1:29pm

- Disappearing Artifact visual issue fixed: previously it worked fine with few submods, now it should work with extreme sized modlists too

Update: 28 Jul @ 12:33pm

- fixed a small oopsie :D

Update: 28 Jul @ 12:26pm

- Removed the "Reveal Bastard" interaction from my other submod, AGOT: More Actions submod and added a redesigned version to this mod
- Fixes

Update: 26 Jul @ 3:01am

- Updated for AGOT 0.4.8
- Changed: changed how game start initialization works (this might fix some compatibility issues with other submods)
- Fixed: some canon or modcanon houses got newly generated names, not anymore.

Update: 24 Jul @ 10:01am

- Fixed an issue related to Cadet & Conversion
- Other small fixes

Update: 21 Jul @ 3:45pm

- New Game Rule added: Cadet & Conversion - If a ruler's culture or faith differs from that of their capital, they will convert. A new Cadet House will also be created (except High and Westerosi Valyrians). This event happens within few generations.

Update: 19 Jul @ 7:31am

- 42 emblems added to the CoA generation
- Dornish and Rhoynish CoA generation rules are now separated
- Small fixes

Update: 17 Jul @ 9:18am

- Updated for AGOT 0.4.7.1
- CoA Generation added for the rest of the culture groups: Ghis, Lhazareen, Qaathi, Ibbenese, Sarnori, Hyrkooni, Dothraki

Update: 13 Jul @ 7:29am

- Updated for AGOT 0.4.7

Update: 13 Apr @ 2:38pm

- lowborn name gen fix