Crusader Kings III

Crusader Kings III

AGOT: House Founders
Se afișează 11-20 din 81 intrări
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Actualizare: 29 iul. @ 13:29

- Disappearing Artifact visual issue fixed: previously it worked fine with few submods, now it should work with extreme sized modlists too

Actualizare: 28 iul. @ 12:33

- fixed a small oopsie :D

Actualizare: 28 iul. @ 12:26

- Removed the "Reveal Bastard" interaction from my other submod, AGOT: More Actions submod and added a redesigned version to this mod
- Fixes

Actualizare: 26 iul. @ 3:01

- Updated for AGOT 0.4.8
- Changed: changed how game start initialization works (this might fix some compatibility issues with other submods)
- Fixed: some canon or modcanon houses got newly generated names, not anymore.

Actualizare: 24 iul. @ 10:01

- Fixed an issue related to Cadet & Conversion
- Other small fixes

Actualizare: 21 iul. @ 15:45

- New Game Rule added: Cadet & Conversion - If a ruler's culture or faith differs from that of their capital, they will convert. A new Cadet House will also be created (except High and Westerosi Valyrians). This event happens within few generations.

Actualizare: 19 iul. @ 7:31

- 42 emblems added to the CoA generation
- Dornish and Rhoynish CoA generation rules are now separated
- Small fixes

Actualizare: 17 iul. @ 9:18

- Updated for AGOT 0.4.7.1
- CoA Generation added for the rest of the culture groups: Ghis, Lhazareen, Qaathi, Ibbenese, Sarnori, Hyrkooni, Dothraki

Actualizare: 13 iul. @ 7:29

- Updated for AGOT 0.4.7

Actualizare: 13 apr. @ 14:38

- lowborn name gen fix