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- Added new emblems and added many base AGOT emblems into the generation pool.
- Changed the color picking logic so now it's much less likely to pair 2 colors that hurts your eyes.
@Wisp: well I don’t know why is that. Previously there was an issue that every artifacts were missing the art, but i fixed that.. it seems very weird thag only few artifacts are broken.
@Schenk: short answer: yes, long answer: it’s a bit more complicated than that. Write me on discord and lets figure out something
I didn’t try that mod, but from the looks of it, it might be compatible. If you try please load this mod after the Bloodlines mod.
- Disappearing Artifact visual issue fixed: previously it worked fine with few submods, now it should work with extreme sized modlists too
I’m using Valyrian Steel mod together with this and I have no issues at all.
AGOT+ I don’t use, the main problem with that, and that’s why I don’t use it is because it modfies way too many things in the game. In one hand it’s not canon, and in the other hand can cause way too many issues if you want to play with other submods.
The fact that if you diable this mod the artifact issue solves is interesting but honestly I don’t know what to do with that information. I am 100% sure it is not caused by this mod as I have no such issue, thus the fix needs to come from someone who actually modifies artifacts or related files as I can’t fix issues in my mod that is caused by another mod.
My best advice is to try to play around with the load order as that matters a lot.
- Removed the "Reveal Bastard" interaction from my other submod, AGOT: More Actions submod and added a redesigned version to this mod
Just for clarity, before my initial post I had the issue despite disabling both of the other mods (don't remember if I did them both together or one at a time) when keeping HF active. When I disabled HF the issue was resolved. Could be separate issues in both of the other mods.
- Changed: changed how game start initialization works (this might fix some compatibility issues with other submods)
- Fixed: some canon or modcanon houses got newly generated names, not anymore.
@Azul'kaan Thanks for your feedback, I'll also look into this.