Crusader Kings III

Crusader Kings III

AGOT: House Founders
237 Comments
Relok  [author] 6 Sep @ 6:51am 
@Corey that's strange it works for me. The target needs to have the disputed heritage trait, can you check if that trait is missing from Joffrey?
Relok  [author] 6 Sep @ 6:45am 
- Updated for AGOT 0.4.11
LemurKing 3 Sep @ 4:52pm 
There seems to be compatibility issues between this and Patrum Scuta - which is not surprising. When running both together, this seems to essentially not function, with new CoAs essentially being a tribal symbol on plain background. Is there any way to make them compatible without much effort?
Corey 2 Sep @ 4:52pm 
Playing as Robert, not getting option to reveal bastard on Joffrey
Relok  [author] 28 Aug @ 1:04pm 
I just tested it. It should be loaded after AGOT+, works fine on my end.
Relok  [author] 28 Aug @ 12:50pm 
@Ludociel, I think after, if not, then before :D but probably other mod’s load order can be an issue too
Ludociel 27 Aug @ 2:42pm 
should this one and more actions placed above or below of agot+?
Relok  [author] 27 Aug @ 12:22pm 
Update:
- Added new emblems and added many base AGOT emblems into the generation pool.
- Changed the color picking logic so now it's much less likely to pair 2 colors that hurts your eyes.
Relok  [author] 27 Aug @ 12:21pm 
@Nsado it's probably a load order issue. I have no problem with running AGOT+ and House Founders together.
IamNewb 24 Aug @ 12:42pm 
Anyone else have an issue with all of the House Coat of Arms and title CoAs being solid maroon?
Nsado 23 Aug @ 7:27pm 
@Relok I think @Wisp and @samlannn1899 are having the same issue as me and it seems to stems from AGOT+ being incompatible with House Founders, at least in the new update. I've tried placing House Founders before and after AGOT+ but both situations cause the same issue of icons being invisible even at start such as the crown of the stag and iron throne.
Relok  [author] 22 Aug @ 5:09pm 
- Updated for AGOT 0.4.10
Relok  [author] 19 Aug @ 1:37pm 
It is probably a load order issue. I’m playing with 30 mods and don’f have these issues.
samiann1899 19 Aug @ 2:11am 
I'm having the same issue as wisp, can't play this mod otherwise all my artifacts 2d and 3d are not able to be seen
Wisp 15 Aug @ 1:09am 
Relok: it's both the portrait *and* the model, that's the funniest part lmao
Relok  [author] 14 Aug @ 2:48pm 
Ohhh you mean their 3D model is missing? I though you are talking about the 2D models. That's even weirder ngl lol. Not sure what causes it, I'm not modifying anything related to that.
Wisp 14 Aug @ 3:12am 
@Relok: mhmm, it's not too big of a deal though tbf, kinda funny watching Daemon fight with a training sword
Relok  [author] 14 Aug @ 12:52am 
@Max Dan’s: if you use discord can you share screenshots in the submod’s channel? or if you can describe the circumstance. Loke who is the mother, the father and real father (if you use debug you can see it)

@Wisp: well I don’t know why is that. Previously there was an issue that every artifacts were missing the art, but i fixed that.. it seems very weird thag only few artifacts are broken.
Max Dan's 13 Aug @ 11:25am 
Hi, I don't know why but the "reveal true parentage" interaction works for some characters who have the "disputed heritage" trait but sometimes it doesn't even appear in the list of interaction for ohters characters who also have the "disputed heritage" trait. Is there an explaination ? But thanks for the mod anyway !
Wisp 13 Aug @ 9:15am 
so i've been using this mod, AGOT, and LOV, and only Blackfyre, Dark Sister, and a few eggs are missing their textures now, and only after disabling this mod does it fix, this is a weird bug lmao
Relok  [author] 10 Aug @ 1:16pm 
@Magnus Fox: likely you will see a bunch of bugs. It is not compatible with vanilla or other total coversion mods

@Schenk: short answer: yes, long answer: it’s a bit more complicated than that. Write me on discord and lets figure out something
Donkus Bonkus 10 Aug @ 7:43am 
stupid question, but... what happens if you run it with just vanilla? like no agot?
Schenk 8 Aug @ 11:10pm 
If I want to add more emblems to the generation pool I need to just overwrite agot_colored_emblem_lists.txt and add emblems I want to each culture there, right?
Relok  [author] 8 Aug @ 12:54pm 
- Updated for AGOT 0.4.9
Paradox 1 Aug @ 1:50pm 
hopefully this works with bloodlines mod
Relok  [author] 1 Aug @ 7:42am 
@Cloudii

I didn’t try that mod, but from the looks of it, it might be compatible. If you try please load this mod after the Bloodlines mod.
Cloudii 1 Aug @ 12:33am 
Is this compatible with Bloodlines: Legacies of AGOT??
Wolverine1987 30 Jul @ 2:41am 
Relok, I updated HF and turned it on within my mod set (many, many mods including AGOT+, LOV, VS, and Crowns of W) and the artifacts are displaying normally!! Great job and thank you so much. Love your mod and glad to have it back in the game.
Relok  [author] 29 Jul @ 1:31pm 
I really hope this fixed that artifact issue :D
Relok  [author] 29 Jul @ 1:31pm 
New Update:
- Disappearing Artifact visual issue fixed: previously it worked fine with few submods, now it should work with extreme sized modlists too
Wolverine1987 29 Jul @ 6:37am 
Thanks for the follow up and your mods!
Relok  [author] 28 Jul @ 2:03pm 
So I just did a quick test with many popular submods together (like AGOT+, Legacy of Valyria, Valyrian Steel, Crowns of Westeros, some base CK3 mods + my mods) and I didn't encoutner this artifact issue. Not sure what causing it for your.
Relok  [author] 28 Jul @ 1:22pm 
@Wolverine1987

I’m using Valyrian Steel mod together with this and I have no issues at all.

AGOT+ I don’t use, the main problem with that, and that’s why I don’t use it is because it modfies way too many things in the game. In one hand it’s not canon, and in the other hand can cause way too many issues if you want to play with other submods.

The fact that if you diable this mod the artifact issue solves is interesting but honestly I don’t know what to do with that information. I am 100% sure it is not caused by this mod as I have no such issue, thus the fix needs to come from someone who actually modifies artifacts or related files as I can’t fix issues in my mod that is caused by another mod.

My best advice is to try to play around with the load order as that matters a lot.
Relok  [author] 28 Jul @ 12:29pm 
Update:
- Removed the "Reveal Bastard" interaction from my other submod, AGOT: More Actions submod and added a redesigned version to this mod
Wolverine1987 28 Jul @ 6:54am 
Thanks for your mod and for taking time to address this issue. I'll try it again - might not be until tomorrow.

Just for clarity, before my initial post I had the issue despite disabling both of the other mods (don't remember if I did them both together or one at a time) when keeping HF active. When I disabled HF the issue was resolved. Could be separate issues in both of the other mods.
KingSlayer1965 26 Jul @ 3:00pm 
@Relok I have done a bit of testing with the artifact issue everyone keeps reporting and I think it is caused almost definitely from the submods: AGOT+ and Valyrian Steel. I have no modding experience but I think it has something to do with how AGOT differentiates a Valyrian steel weapon from a normal one as in my testing only Valyrian Steel weapons are effected as additional artifacts from other mods suchas Crowns of Westeros are fine. This is an amazing mod and I hope you can find out what the issue with these mods are as it would be great to run them together with no issues.
Relok  [author] 26 Jul @ 11:54am 
@Wolverine1987: this has been said many times here before: it's not this mod that causing the artifact issue, I don't modify anything artifact related. Probably it is caused by another submod that is conflicting with mine.
Relok  [author] 26 Jul @ 3:04am 
- Updated for AGOT 0.4.8
- Changed: changed how game start initialization works (this might fix some compatibility issues with other submods)
- Fixed: some canon or modcanon houses got newly generated names, not anymore.
Wolverine1987 25 Jul @ 7:02am 
Great mod. As of yesterday (before the latest mod update), the mod was causing the artifact icons to be displayed as a generic flag like graphic. I disabled the mod and the artifacts worked fine. My question is whether the issue was addressed in the mod update such that I can restore the mod to my playlist.
Relok  [author] 24 Jul @ 10:03am 
Updated. The cadet bug should be fixed now.
Relok  [author] 24 Jul @ 5:27am 
@yonielomar08 Yes I just noticed too, later today I'll update the mod and fix the issues caused by the last update.
@Azul'kaan Thanks for your feedback, I'll also look into this.
yonielomar08 23 Jul @ 10:09am 
While the rest of the problems seem to be resolved with removing Sundry, the only remaining problem I've seen is the house head attempt to make a cadet branch mainly because his faith originally doesn't match with the one of their capital. Ie: Faith of the Seven house head, but faith of the pure county. So it would be better if there was a rule to make it so that the house head doesn't try the cadet/conversion.
yonielomar08 23 Jul @ 8:20am 
Probably last thing to note for now, it seems that the AI sometimes tries to make the House head make a cadet branch, and its probably due the faith of the pure, the old and new, etc. Ie: Mooton coa changed even though there is only 1 landed Mooton, and I see that the faith is what made the difference. Also happened to the Blackwoods, but there was no change between the heir and their father, same faith and culture so idk. But I've seen it work correctly now with a Prester, ACTUALLY making a cadet branch, so I think the previous problems might come that I'm using Sundry, and that changes some of the coas.
Azul'kaan 23 Jul @ 4:29am 
I might be wrong, but the artifacts missing graphics seems to be caused by the event agot_hf_nicknames.0100 which might be triggering outside of the on_action triggering it. If the event file is removed, the artifacts work but if the on_action triggering it is disabled, they are still broken. My theory is that the game triggers the event to every characters in the game that fulfil the event trigger prerequisites immediately when starting game. Then the game gets overwhelmed with more mods and fails to load the assets of the artifacts specifically. But as I said, this is just my theory and I aren't that well versed with CK3 modding.
KngZawd 22 Jul @ 7:16pm 
I haven't used this mod in a while and was glad to see it got updated. Once enabled though, I have the same issue as another user, @Asheron. All of the artifact images vanish and the artifacts no longer show up when used. Strangely enough, I do not have this issue with AGOT: More Actions.
yonielomar08 22 Jul @ 2:19pm 
The new rule seems to not always work. I've recently seen the main house be overridden by this. Somehow the main Cobrays got affected due to one inheriting Torrentine, and the cadet branch wasn't created, it just messed up their coa and change their name, but no new cadet house.
Relok  [author] 21 Jul @ 3:50pm 
(not immediately though, but within few generations)
Relok  [author] 21 Jul @ 3:47pm 
- New Game Rule added: Cadet & Conversion - If a ruler's culture or faith differs from that of their capital, they will convert. A new Cadet House will also be created (except High and Westerosi Valyrians).
rcaspian 21 Jul @ 5:55am 
Yes, it's just that this mod conflicts with something, I still haven't figured out what.
Relok  [author] 21 Jul @ 2:07am 
@rcaspian I'm pretty sure it's not this mod as I don't modify anything related to that.