Crusader Kings III

Crusader Kings III

AGOT: House Founders
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Update: 6 Sep @ 6:43am

- Updated for AGOT 0.4.11

Update: 27 Aug @ 12:17pm

- Added new emblems and added many base AGOT emblems into the generation pool.
- Changed the color picking logic so now it's much less likely to pair 2 colors are hurts your eyes.

Update: 22 Aug @ 5:05pm

- Updated for AGOT 0.4.10
- If the Iron Throne is destoryed the ruler of The Crownlands can form the Blackwater Bay (empire title)

Update: 8 Aug @ 12:54pm

- Updated for AGOT 0.4.9

Update: 29 Jul @ 1:29pm

- Disappearing Artifact visual issue fixed: previously it worked fine with few submods, now it should work with extreme sized modlists too

Update: 28 Jul @ 12:33pm

- fixed a small oopsie :D

Update: 28 Jul @ 12:26pm

- Removed the "Reveal Bastard" interaction from my other submod, AGOT: More Actions submod and added a redesigned version to this mod
- Fixes

Update: 26 Jul @ 3:01am

- Updated for AGOT 0.4.8
- Changed: changed how game start initialization works (this might fix some compatibility issues with other submods)
- Fixed: some canon or modcanon houses got newly generated names, not anymore.

Update: 24 Jul @ 10:01am

- Fixed an issue related to Cadet & Conversion
- Other small fixes

Update: 21 Jul @ 3:45pm

- New Game Rule added: Cadet & Conversion - If a ruler's culture or faith differs from that of their capital, they will convert. A new Cadet House will also be created (except High and Westerosi Valyrians). This event happens within few generations.